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My son is new to the hobby - which game to start him on?
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<blockquote data-quote="Asmor" data-source="post: 4431422" data-attributes="member: 1154"><p>I'd probably go with 4th edition.</p><p></p><p>I'd specifically avoid rules light systems for a couple reasons.</p><p></p><p>1. It's something of a stereotype that boys-- especially young ones-- prefer combat. Rules light systems often tend to abstract combat a bit too much and deemphasize it (certainly not always, though... Savage Worlds has pretty decent combat rules, although I'm not sure if it's really a rules light system except in comparison with D&D)</p><p></p><p>2. In my entirely untrained opinion, a more intricate and complex system will help with the kid's mental development. Teaching them strategy in both gameplay and character design. Simple math and problem solving skills are a natural byproduct of playing games like D&D. Heck, if your kid's particularly mathematically oriented, you can show him 3.x and ask him to construct a spreadsheet which determines optimal power attack values! (well, that last one's a joke, but the rest of this paragraph was serious).</p><p></p><p>Of course, I suppose it could also be argued that since boys tend to be more technically inclined already, a rules-light system with an emphasis on roleplaying might help with the traditionally less well-developed social skills. But that's just boring... Give me orcs to cleave in twain over mocking courtiers any day! (although I'll happily cleave said courtiers in twain too!)</p></blockquote><p></p>
[QUOTE="Asmor, post: 4431422, member: 1154"] I'd probably go with 4th edition. I'd specifically avoid rules light systems for a couple reasons. 1. It's something of a stereotype that boys-- especially young ones-- prefer combat. Rules light systems often tend to abstract combat a bit too much and deemphasize it (certainly not always, though... Savage Worlds has pretty decent combat rules, although I'm not sure if it's really a rules light system except in comparison with D&D) 2. In my entirely untrained opinion, a more intricate and complex system will help with the kid's mental development. Teaching them strategy in both gameplay and character design. Simple math and problem solving skills are a natural byproduct of playing games like D&D. Heck, if your kid's particularly mathematically oriented, you can show him 3.x and ask him to construct a spreadsheet which determines optimal power attack values! (well, that last one's a joke, but the rest of this paragraph was serious). Of course, I suppose it could also be argued that since boys tend to be more technically inclined already, a rules-light system with an emphasis on roleplaying might help with the traditionally less well-developed social skills. But that's just boring... Give me orcs to cleave in twain over mocking courtiers any day! (although I'll happily cleave said courtiers in twain too!) [/QUOTE]
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My son is new to the hobby - which game to start him on?
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