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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My Special Rules for Nine Alignments in 4E
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<blockquote data-quote="phloog" data-source="post: 5388824" data-attributes="member: 59219"><p>Sorry to raise a dead thread, but I've just started looking at 4e and the alignment thing annoyed be, then I saw some of the posted rationales and discussions, and one of my old pain points came up.</p><p></p><p>What don't people get about Chaotic Neutral that it's "a pain" or an excuse to act like a buffoon any more than a CE character in a group?</p><p></p><p>To me it's the leap that makes no sense (oversimplifying here):</p><p></p><p>Chaotic Good - - Individual Freedom trumps Law/Government, and Life is sacred and to be preserved</p><p></p><p>Chaotic Evil - - Individual Freedom trumps Law/Government, and killing is fine and dandy</p><p></p><p>Chaotic Neutral - - you are insane...</p><p></p><p>Why shouldn't CN be interpreted as favoring the individual and his/her freedom above even life itself and its preservation?</p><p></p><p>Isn't the issue with CN just that a few (lots of) players just bought into the bad descriptions?</p><p></p><p>Having said that, the new five alignments are horrible choices to me not because I'm an old-timer, but because of the implication...to be "REALLY" good you must be lawful, which then leads to weird situations - - what if the government seems to be wrong? Whose law rules?</p><p></p><p>And I guess the biggest annoyance to me is not just that I've played Chaotic Neutral characters who got along just fine in any group, but that my current character is Lawful EVIL, and is getting along fine in a group of goods...because he's lawful evil, not stupid. He's the most law abiding PC ever...no longer possible I guess.</p><p></p><p>It LOOKS like most abilities aren't keyed to alignment, so unless someone can point to how this breaks something, I'm going to use all 9 IF I ever play 4e.</p></blockquote><p></p>
[QUOTE="phloog, post: 5388824, member: 59219"] Sorry to raise a dead thread, but I've just started looking at 4e and the alignment thing annoyed be, then I saw some of the posted rationales and discussions, and one of my old pain points came up. What don't people get about Chaotic Neutral that it's "a pain" or an excuse to act like a buffoon any more than a CE character in a group? To me it's the leap that makes no sense (oversimplifying here): Chaotic Good - - Individual Freedom trumps Law/Government, and Life is sacred and to be preserved Chaotic Evil - - Individual Freedom trumps Law/Government, and killing is fine and dandy Chaotic Neutral - - you are insane... Why shouldn't CN be interpreted as favoring the individual and his/her freedom above even life itself and its preservation? Isn't the issue with CN just that a few (lots of) players just bought into the bad descriptions? Having said that, the new five alignments are horrible choices to me not because I'm an old-timer, but because of the implication...to be "REALLY" good you must be lawful, which then leads to weird situations - - what if the government seems to be wrong? Whose law rules? And I guess the biggest annoyance to me is not just that I've played Chaotic Neutral characters who got along just fine in any group, but that my current character is Lawful EVIL, and is getting along fine in a group of goods...because he's lawful evil, not stupid. He's the most law abiding PC ever...no longer possible I guess. It LOOKS like most abilities aren't keyed to alignment, so unless someone can point to how this breaks something, I'm going to use all 9 IF I ever play 4e. [/QUOTE]
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