A while back my players decided that buying stuff was for chumps and that they wanted to be legitimate businesspeople. They hired an alchemist, set him up with a lab in the basement of their home and put him to work cranking out alchemical goodies for their use and for resale. To simplify the weekly "How many tanglefoot bags did he make?" question, I made a spreadsheet to automatically calculate such things. You can also do comparisons between crafters of different skill levels and different goods. I prettied it up, added poisonmaking (from the A&EG) and general crafting sheets and now I'm putting it up for your appraisal. Hope you find it useful, and if you have any comments or suggestions, feel free!
As an aside, I don't know if somebody already did this. I don't know if I'm putting this in the wrong forum. Also, it again illustrates the weaknesses of the crafting/economic system of D&D. Hiring a high level crafter (sans helpers) to do a custom job always costs you more than the item is "worth", unless you're in the business of making poisons.
I remember a number of threads devoted to fixing crafting. Would one of you kind search empowered people be able to dredge them up for me? Thanks!
Edit: Fixed an error in the general and alchemy tables that that made you fail if you met the target DC.
As an aside, I don't know if somebody already did this. I don't know if I'm putting this in the wrong forum. Also, it again illustrates the weaknesses of the crafting/economic system of D&D. Hiring a high level crafter (sans helpers) to do a custom job always costs you more than the item is "worth", unless you're in the business of making poisons.

I remember a number of threads devoted to fixing crafting. Would one of you kind search empowered people be able to dredge them up for me? Thanks!
Edit: Fixed an error in the general and alchemy tables that that made you fail if you met the target DC.
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