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My Super Simple Idea for a Better Fighter
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<blockquote data-quote="ECMO3" data-source="post: 8601473" data-attributes="member: 7030563"><p>I am not a fan.</p><p></p><p>It is not OP compared to the best wizards, but it is not inline with the flavor of a fighter IMO. It feels very 3E to me and will lock fighters into being even more narrow than they currently are. I would like changes that make Fighters broad in terms of martial abilities, guys that can use any weapon and use it well instead of things which make a particular build dominant (example if you take shield master you are pretty much stuck using a shield or that is wasted). Thematically, to me a fighter is the guy in the party you turn to talk about fighting. He might be a hulking guy wielding a Glaive but if you want tips on two-weapon fighting with daggers he is the best guy to talk to. If the galley you are riding on has a ballistae on it he knows how to use it.</p><p></p><p>I would prefer to add things to the basic class at level 5 a few ideas:</p><p></p><ul> <li data-xf-list-type="ul">Proficiency with ANY weapon after spending an hour studying it (this includes things like siege weapons, catapults, ballistae as well as lasers or modern guns you find on a crashed spaceship)</li> <li data-xf-list-type="ul">Ability to bypass class and race restrictions for using weapons or armor. Pull out that staff of power!</li> <li data-xf-list-type="ul">Able to add proficiency bonus to any ability check about weaponry, martial arts, armor, armies or warfare.</li> <li data-xf-list-type="ul">Able to use their choice of strength or dexterity for attack and damage rolls for any weapon that does not have the heavy property.</li> </ul></blockquote><p></p>
[QUOTE="ECMO3, post: 8601473, member: 7030563"] I am not a fan. It is not OP compared to the best wizards, but it is not inline with the flavor of a fighter IMO. It feels very 3E to me and will lock fighters into being even more narrow than they currently are. I would like changes that make Fighters broad in terms of martial abilities, guys that can use any weapon and use it well instead of things which make a particular build dominant (example if you take shield master you are pretty much stuck using a shield or that is wasted). Thematically, to me a fighter is the guy in the party you turn to talk about fighting. He might be a hulking guy wielding a Glaive but if you want tips on two-weapon fighting with daggers he is the best guy to talk to. If the galley you are riding on has a ballistae on it he knows how to use it. I would prefer to add things to the basic class at level 5 a few ideas: [LIST] [*]Proficiency with ANY weapon after spending an hour studying it (this includes things like siege weapons, catapults, ballistae as well as lasers or modern guns you find on a crashed spaceship) [*]Ability to bypass class and race restrictions for using weapons or armor. Pull out that staff of power! [*]Able to add proficiency bonus to any ability check about weaponry, martial arts, armor, armies or warfare. [*]Able to use their choice of strength or dexterity for attack and damage rolls for any weapon that does not have the heavy property. [/LIST] [/QUOTE]
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