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My Super Simple Idea for a Better Fighter
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<blockquote data-quote="ECMO3" data-source="post: 8604450" data-attributes="member: 7030563"><p>The actual design goal is debatable. Thematically what WOTC says in the description is exactly what I would like to see, and in games I play to be honest that is what most of the PC fighters are - generalist fighters. We have an occasional GWM or PAM but they are a distinct minority.</p><p></p><p>In terms of mechanics, you can build a very flexible fighter RAW if you do things like use a 10 constitution (or 12 absolute max), run a high strength and high dexterity (16 and 14 or vice versa) and good/decent I/W/CH stats. That is a totally doable and playable build and there are subclass features that play into and help that kind of build. In play that kind of fighter is A LOT better than a max damage build IME.</p><p></p><p>Here on the message boards though most Fighter builds are tricked out narrow "optimized" builds. When it comes to a fighter (and a lessor extent Barbarian) "optimized" really means optimal in one narrowly defined situation if you have the right gear to go with it and bad in just about every other respect. I would like class features that encourage broader builds and the "ribbons" I mentioned mostly do that.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8604450, member: 7030563"] The actual design goal is debatable. Thematically what WOTC says in the description is exactly what I would like to see, and in games I play to be honest that is what most of the PC fighters are - generalist fighters. We have an occasional GWM or PAM but they are a distinct minority. In terms of mechanics, you can build a very flexible fighter RAW if you do things like use a 10 constitution (or 12 absolute max), run a high strength and high dexterity (16 and 14 or vice versa) and good/decent I/W/CH stats. That is a totally doable and playable build and there are subclass features that play into and help that kind of build. In play that kind of fighter is A LOT better than a max damage build IME. Here on the message boards though most Fighter builds are tricked out narrow "optimized" builds. When it comes to a fighter (and a lessor extent Barbarian) "optimized" really means optimal in one narrowly defined situation if you have the right gear to go with it and bad in just about every other respect. I would like class features that encourage broader builds and the "ribbons" I mentioned mostly do that. [/QUOTE]
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