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My Super Simple Idea for a Better Fighter
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<blockquote data-quote="Staffan" data-source="post: 8743489" data-attributes="member: 907"><p>The major problem with using feats as a way of buffing the fighter is that feats have historically scaled very poorly, and they definitely do so in 5e.</p><p></p><p>Look at 3e, as an example. Let's say you want to be able to make a Whirlwind Attack, which is pretty much the heaviest-prerequisite feat in the core rules. It requires Dex 13, Int 13, Combat Expertise, Dodge, Mobility, and Spring Attack as prerequisites, as well as a base attack bonus of +4. You can start with Combat Expertise and Dodge, take Mobility at 2nd level, Spring Attack at 4th (because it also needs BAB +4), and finally Whirlwind Attack at 6th. So, you're level 6 and you've topped out in this branch of the feat tree already.</p><p></p><p>Or maybe you're going for the heavy-hitter equivalent, Great Cleave. Start with Power Attack and Cleave at 1st, then Great Cleave at 4th when your BAB hits +4. Done.</p><p></p><p>5e doesn't do high-level feats either. Great Weapon Mastery is one of the stronger feats in the game, and it basically combines 3e's Power Attack and Cleave.</p><p></p><p>Compare this to the wizard, who don't just get Bigger Number as their class ability. They get abilities that do qualitatively different things. They get things like <em>Leomund's tiny hut</em>, <em>dimension door</em>, <em>modify memory</em>, and <em>passwall</em>. Fighters need that kind of cool stuff that affects the world in manners other than Numbers Big.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8743489, member: 907"] The major problem with using feats as a way of buffing the fighter is that feats have historically scaled very poorly, and they definitely do so in 5e. Look at 3e, as an example. Let's say you want to be able to make a Whirlwind Attack, which is pretty much the heaviest-prerequisite feat in the core rules. It requires Dex 13, Int 13, Combat Expertise, Dodge, Mobility, and Spring Attack as prerequisites, as well as a base attack bonus of +4. You can start with Combat Expertise and Dodge, take Mobility at 2nd level, Spring Attack at 4th (because it also needs BAB +4), and finally Whirlwind Attack at 6th. So, you're level 6 and you've topped out in this branch of the feat tree already. Or maybe you're going for the heavy-hitter equivalent, Great Cleave. Start with Power Attack and Cleave at 1st, then Great Cleave at 4th when your BAB hits +4. Done. 5e doesn't do high-level feats either. Great Weapon Mastery is one of the stronger feats in the game, and it basically combines 3e's Power Attack and Cleave. Compare this to the wizard, who don't just get Bigger Number as their class ability. They get abilities that do qualitatively different things. They get things like [I]Leomund's tiny hut[/I], [I]dimension door[/I], [I]modify memory[/I], and [I]passwall[/I]. Fighters need that kind of cool stuff that affects the world in manners other than Numbers Big. [/QUOTE]
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