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My Super Simple Mass Combat/Battle/War System
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<blockquote data-quote="Benjamin Olson" data-source="post: 9819293" data-attributes="member: 6988941"><p>On the most abstract level I like it well enough for deciding how a background battle is playing out, but if the players are getting involved in strategic planning for this battle it's going to be pretty disappointing when none of the strategy matters.</p><p></p><p>Also if I'm a high level caster I'm going to want to annihilate big chunks of armies with Meteor Swarms, and Earthquakes, and turning into a dragon or whatever.</p><p></p><p>That's not to say that the effects of all that sort of stuff can't reasonably be handled by imposing advantage or disadvantage on various morale rolls, and maybe the DM just saying a unit breaks and runs when they are hit with a devastating area of effect or something.</p><p></p><p>D&D is built around skirmish combat, so the sooner PCs can be steered into skirmishes with individual enemies and the battle can move into the background (and be decided mostly by random rolls), the better, but as long as they are involved in top level strategy their strategic decisions have to have consequences.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9819293, member: 6988941"] On the most abstract level I like it well enough for deciding how a background battle is playing out, but if the players are getting involved in strategic planning for this battle it's going to be pretty disappointing when none of the strategy matters. Also if I'm a high level caster I'm going to want to annihilate big chunks of armies with Meteor Swarms, and Earthquakes, and turning into a dragon or whatever. That's not to say that the effects of all that sort of stuff can't reasonably be handled by imposing advantage or disadvantage on various morale rolls, and maybe the DM just saying a unit breaks and runs when they are hit with a devastating area of effect or something. D&D is built around skirmish combat, so the sooner PCs can be steered into skirmishes with individual enemies and the battle can move into the background (and be decided mostly by random rolls), the better, but as long as they are involved in top level strategy their strategic decisions have to have consequences. [/QUOTE]
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