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My support for healer classes
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<blockquote data-quote="GM Dave" data-source="post: 5802899" data-attributes="member: 6687992"><p>You would need a radical revisioning of HP, Giltonio_Santos, to accomplish what you are suggesting.</p><p></p><p>You would first have to state something like HP is the bruising and fatigue of a person going all out in a contest. Much like athletes competing that involves a mixture of fatigue and bruising on the body.</p><p></p><p>Give the person a chance to rest and the HP would recover by a certain amount towards the maximum naturally.</p><p></p><p>You would need to then say that when a person suffers a critical hit or runs out of HP then it is like a sports injury occurring on the field. It doesn't matter the amount of short term rest as only long term rest will, heal this type of injury.</p><p></p><p>Now, you change the cleric to focusing on healing these 'long term' injuries.</p><p></p><p>The cleric is now the fix for sprains and broken bones or internal bleeds.</p><p></p><p>A group could go through situations and possibly survive without the Cleric style healer as they will recover between stops most of their HP and all HP with a good night's rest (It is bruising and fatigue). The group would want the healer to speed up or repair the serious injuries like wanting to go see a doctor. You can wait a few hours or even days for a doctor but it is painful and occasionally fatal but not all the time.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5802899, member: 6687992"] You would need a radical revisioning of HP, Giltonio_Santos, to accomplish what you are suggesting. You would first have to state something like HP is the bruising and fatigue of a person going all out in a contest. Much like athletes competing that involves a mixture of fatigue and bruising on the body. Give the person a chance to rest and the HP would recover by a certain amount towards the maximum naturally. You would need to then say that when a person suffers a critical hit or runs out of HP then it is like a sports injury occurring on the field. It doesn't matter the amount of short term rest as only long term rest will, heal this type of injury. Now, you change the cleric to focusing on healing these 'long term' injuries. The cleric is now the fix for sprains and broken bones or internal bleeds. A group could go through situations and possibly survive without the Cleric style healer as they will recover between stops most of their HP and all HP with a good night's rest (It is bruising and fatigue). The group would want the healer to speed up or repair the serious injuries like wanting to go see a doctor. You can wait a few hours or even days for a doctor but it is painful and occasionally fatal but not all the time. [/QUOTE]
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