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My support for healer classes
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<blockquote data-quote="nightwind1" data-source="post: 5803552" data-attributes="member: 83767"><p>I agree whole-heartedly.</p><p></p><p>I'm currently in a "discussion" with someone over on RPGNet about just this topic.</p><p></p><p>In my world, which I've GMed for about 30 years, only priests and paladins of Chrylisti, the Goddess of Light, Knowledge and Healing, CAN heal. Their temples are like a cross between a church/library/hospital. No other god can grant healing, because in my pantheon, each god has his/her own portfolio, and they don't step on each others toes. </p><p></p><p>Occasionally, the PC's can acquire a potion or salve that heals, but it only heals about 10-20% of what a priest or priestess of Chrylisti can.</p><p></p><p>The other guy argues that I'm having badwrongfun because, if no one wants to play a healer, the party is screwed. I told him that the PC's are adventurers in a world, not game pieces that MUST fill a role in a "party". But he just doesn't get it.</p><p></p><p>Here's one quote from him: "Sorry, that sounds awful. Not only does someone have to play a cleric, but now they have to play a cleric of a specific god you made up? Or else the party has no healing (which the game assumes they will)? Ugh."</p><p></p><p>And another, after I asked why should just ANY god grant healing: "Because it's an incredibly useful tool, both for direct followers and for recruiting? As for why they can do it at all--because they're a god?</p><p></p><p>The <em>real</em> answer, though, is "because the game mechanics expect it and work poorly without it, and this shoehorns the players into making not just a specific class but a specific class that worships a specific deity."</p><p></p><p>I mean, I'm guessing that the overwhelming majority of your PC parties have ended up with a cleric of Chrylisti. Because of how the ruleset works."</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="nightwind1, post: 5803552, member: 83767"] I agree whole-heartedly. I'm currently in a "discussion" with someone over on RPGNet about just this topic. In my world, which I've GMed for about 30 years, only priests and paladins of Chrylisti, the Goddess of Light, Knowledge and Healing, CAN heal. Their temples are like a cross between a church/library/hospital. No other god can grant healing, because in my pantheon, each god has his/her own portfolio, and they don't step on each others toes. Occasionally, the PC's can acquire a potion or salve that heals, but it only heals about 10-20% of what a priest or priestess of Chrylisti can. The other guy argues that I'm having badwrongfun because, if no one wants to play a healer, the party is screwed. I told him that the PC's are adventurers in a world, not game pieces that MUST fill a role in a "party". But he just doesn't get it. Here's one quote from him: "Sorry, that sounds awful. Not only does someone have to play a cleric, but now they have to play a cleric of a specific god you made up? Or else the party has no healing (which the game assumes they will)? Ugh." And another, after I asked why should just ANY god grant healing: "Because it's an incredibly useful tool, both for direct followers and for recruiting? As for why they can do it at all--because they're a god? The [I]real[/I] answer, though, is "because the game mechanics expect it and work poorly without it, and this shoehorns the players into making not just a specific class but a specific class that worships a specific deity." I mean, I'm guessing that the overwhelming majority of your PC parties have ended up with a cleric of Chrylisti. Because of how the ruleset works." What do you all think? [/QUOTE]
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