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My sweet two whip wielding fighter (PEACH)
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<blockquote data-quote="King Nate" data-source="post: 4928402" data-attributes="member: 7435"><p>I'm beginning to think that the Knockdown Assault is too powerful. With this build I can almost every time knockdown my opponent and slide him one square. What I like to do is to slide my rogue a prone opponent so he can take the sneak attack then he shifts 1 square away, allowing me to do it again. This leave the target unable to attack either one of us (unless he has reach) while we continue to knock prone, slide, sneak attack, and shift our way to victory. Also in the future I plan on taking the Agile Superiority Feat from Dragon Magazine 378.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>LoneWolf, level 2</p><p>Human, Fighter</p><p>Fighter Talents: Tempest Technique</p><p>Background: Found Religion Among Others (Acrobatics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 17, Int 8, Wis 10, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10.</p><p></p><p></p><p>AC: 15 Fort: 18 Reflex: 16 Will: 12</p><p>HP: 32 Surges: 9 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Endurance +6, Streetwise +6, Acrobatics +9, Athletics +10</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate +1, Nature +1, Perception +1, Religion, Stealth +4, Thievery +4</p><p></p><p>FEATS</p><p>Human: Dragging Flail</p><p>Level 1: Whip Training</p><p>Level 2: Weapon Expertise (Flail)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Knockdown Assault</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter encounter 1: Spinning Sweep</p><p>Fighter daily 1: Tempest Dance</p><p>Fighter utility 2: Pass Forward</p><p></p><p>ITEMS</p><p>Backpack (empty), Pouch, Belt (empty), Waterskin, Rations, Trail (10), Dagger (2), Hand Crossbow, Short sword (2), Crossbow Bolts (20), Cloth Armor (Basic Clothing), Whip (2), Hide Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="King Nate, post: 4928402, member: 7435"] I'm beginning to think that the Knockdown Assault is too powerful. With this build I can almost every time knockdown my opponent and slide him one square. What I like to do is to slide my rogue a prone opponent so he can take the sneak attack then he shifts 1 square away, allowing me to do it again. This leave the target unable to attack either one of us (unless he has reach) while we continue to knock prone, slide, sneak attack, and shift our way to victory. Also in the future I plan on taking the Agile Superiority Feat from Dragon Magazine 378. ====== Created Using Wizards of the Coast D&D Character Builder ====== LoneWolf, level 2 Human, Fighter Fighter Talents: Tempest Technique Background: Found Religion Among Others (Acrobatics class skill) FINAL ABILITY SCORES Str 18, Con 11, Dex 17, Int 8, Wis 10, Cha 10. STARTING ABILITY SCORES Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10. AC: 15 Fort: 18 Reflex: 16 Will: 12 HP: 32 Surges: 9 Surge Value: 8 TRAINED SKILLS Endurance +6, Streetwise +6, Acrobatics +9, Athletics +10 UNTRAINED SKILLS Arcana, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate +1, Nature +1, Perception +1, Religion, Stealth +4, Thievery +4 FEATS Human: Dragging Flail Level 1: Whip Training Level 2: Weapon Expertise (Flail) POWERS Bonus At-Will Power: Knockdown Assault Fighter at-will 1: Footwork Lure Fighter at-will 1: Dual Strike Fighter encounter 1: Spinning Sweep Fighter daily 1: Tempest Dance Fighter utility 2: Pass Forward ITEMS Backpack (empty), Pouch, Belt (empty), Waterskin, Rations, Trail (10), Dagger (2), Hand Crossbow, Short sword (2), Crossbow Bolts (20), Cloth Armor (Basic Clothing), Whip (2), Hide Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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