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My Swordmage Homebrew, Any thoughts On It?
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<blockquote data-quote="Frozen_Heart" data-source="post: 8541441" data-attributes="member: 7029687"><p>One pro about using artificer as a base, is that their subclasses are extremely strong next to their base class early on. You have 5 or 6 subclass features up until level 9, including the level 5 one which is a huge chunk of your power. Additionally, the level 3 features change how they play a huge amount. A hexblood alchemist can play as a healer/witch type character, slinging spells from the backline. Meanwhile a dwarf battlesmith is in front line combat fighting side by side with an animated golem with multiple weapon strikes.</p><p></p><p>There is less to offer in the later levels, but getting to tier 3 is so rare almost no one does.</p><p></p><p>A theoretical swordmage subclass under artificer could offer a crazy amount more than something such as the eldritch knight or bladesinger. Both of which get almost all their power from their main class, leaving their subclass as an insignificant part of their power budget and abilities. Meanwhile an artificer swordmage subclass could be given things like spellstrike, teleports, and a list of automatically learnt spells which actually suit it, without having to worry as much about the base class being too overwhelming.</p><p></p><p>I still think that a dedicated swordmage class would be better. But if I had to pick a place to put it as a subclass, artificer would be the place to be. However WotC 'won't' make a swordmage themed artificer, as each subclasses theme is about 'making' something. Therefore a generic swordmage doesn't fit that theme.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 8541441, member: 7029687"] One pro about using artificer as a base, is that their subclasses are extremely strong next to their base class early on. You have 5 or 6 subclass features up until level 9, including the level 5 one which is a huge chunk of your power. Additionally, the level 3 features change how they play a huge amount. A hexblood alchemist can play as a healer/witch type character, slinging spells from the backline. Meanwhile a dwarf battlesmith is in front line combat fighting side by side with an animated golem with multiple weapon strikes. There is less to offer in the later levels, but getting to tier 3 is so rare almost no one does. A theoretical swordmage subclass under artificer could offer a crazy amount more than something such as the eldritch knight or bladesinger. Both of which get almost all their power from their main class, leaving their subclass as an insignificant part of their power budget and abilities. Meanwhile an artificer swordmage subclass could be given things like spellstrike, teleports, and a list of automatically learnt spells which actually suit it, without having to worry as much about the base class being too overwhelming. I still think that a dedicated swordmage class would be better. But if I had to pick a place to put it as a subclass, artificer would be the place to be. However WotC 'won't' make a swordmage themed artificer, as each subclasses theme is about 'making' something. Therefore a generic swordmage doesn't fit that theme. [/QUOTE]
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