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General Tabletop Discussion
*Dungeons & Dragons
My Swordmage Homebrew, Any thoughts On It?
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<blockquote data-quote="CreamCloud0" data-source="post: 8544301" data-attributes="member: 7034710"><p>Not the first person to mention this, will probably change the base hit die to a d8, however Rune Knight subclass increases to d10?</p><p></p><p></p><p>Bonus action for activation isn't too big of a cost, when i was writing spellstrike it was early in the design with the intention of synergising it with the maneuvers [which it still does] but i was expecting the maneuvers to to rely more heavily on the bonus action and having them competing over the resource would be counterproductive but that isn't how it turned out.</p><p></p><p></p><p>As a half caster the Swordmage does not have cantrip access, did you write this thinking they did have access in one way or another? or rather that you think that they should have access as either a full or 1/4 caster or just a 1/2 with cantrips? When i was designing i intentionally excluded the weapon damage as part of the Spellstrike knowing that they'd be casting with full spells so damage probably wouldn't be needing any bumps.</p><p></p><p></p><p>Personally between the limitations of both 1/2 caster spell slot progression and the smaller number of spells known rather than prepared they didn't need a cap on the number of uses per day, As a mechanic similar to it capping the uses of Spellstrike also seems comparable to capping the number of times a paladin could use Smite in a day [beyond available spell slots] which to me just seems odd.</p><p></p><p></p><p>Although you did provide solutions for your issues with spellstrike you didn't state what they were in the first place, knowing why you thought it needed to be changed in the first place would help give me betting insight into any changes that might be made in the future, or at least on people's opinion of the mechanic in general.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8544301, member: 7034710"] Not the first person to mention this, will probably change the base hit die to a d8, however Rune Knight subclass increases to d10? Bonus action for activation isn't too big of a cost, when i was writing spellstrike it was early in the design with the intention of synergising it with the maneuvers [which it still does] but i was expecting the maneuvers to to rely more heavily on the bonus action and having them competing over the resource would be counterproductive but that isn't how it turned out. As a half caster the Swordmage does not have cantrip access, did you write this thinking they did have access in one way or another? or rather that you think that they should have access as either a full or 1/4 caster or just a 1/2 with cantrips? When i was designing i intentionally excluded the weapon damage as part of the Spellstrike knowing that they'd be casting with full spells so damage probably wouldn't be needing any bumps. Personally between the limitations of both 1/2 caster spell slot progression and the smaller number of spells known rather than prepared they didn't need a cap on the number of uses per day, As a mechanic similar to it capping the uses of Spellstrike also seems comparable to capping the number of times a paladin could use Smite in a day [beyond available spell slots] which to me just seems odd. Although you did provide solutions for your issues with spellstrike you didn't state what they were in the first place, knowing why you thought it needed to be changed in the first place would help give me betting insight into any changes that might be made in the future, or at least on people's opinion of the mechanic in general. [/QUOTE]
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