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General Tabletop Discussion
*Dungeons & Dragons
My Swordmage Homebrew, Any thoughts On It?
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<blockquote data-quote="ECMO3" data-source="post: 8544375" data-attributes="member: 7030563"><p>I missed that they do not have cantrips. I would give them cantrips.</p><p></p><p>My problem with spellstrike as is rests with the idea it modifies action economy, esentially allowing 2 actions (an attack and a spell) for the cost of 1 action/reaction/bonus and in breaks the concentration limits while also allowing extremely powerful combinations (even without the manuevers). This enables some extremely powerful combinations that would unbalance the game IMO. Limiting to cantrips would overcome this to a degree. </p><p></p><p>In terms of game-breaking mechanics that are RAW, the two most unbalanced things I've seen at the table play on action economy and concentration. Those two being multiclass baldesingers spamming EB/AB with extra attack, TWF and Hex and Fey Wanderer Rangers summoning a Fey every turn without concentration and adding frightened enemies as reactions without concentration. In tier 3 by round 4 every turn the Rangers are making 3 or 4 attacks with Fey, charming 3 enemies a turn, adding their own action (with potentially a concentration spell) and turning themselves invisible as a bonus action while other enemies are running around frightened for a minute from beguiling twist. Those two examples are narrowly focused on either cantrips only or a single spell and limited action options (bonus/reaction) only and they still push the limits of the rules.</p><p></p><p>You make a good point about the limited spell slots vs the limited uses, but when I changed it to cantrips those limits went away. Even with cantrips only this would be strictly more powerful than bladesinger extra attack as the way I wrote it, it would combine one with every attack which is why I limited it. If you are going to compare it to smite, that ability has strict damage limits based on the slot and not the spell itself and that is another alternative, making it work like smite either with damage (1d8+1d8 per spell slot spent) or with a specific effect it deals which requires a save and targets a number of creatures within 30 feet equal to the slot level spent (I would recommend either frightened, charmed or restrained) with another save at the end of every turn to end the effect. The second of these would be powerful in itself as it typically requires concentration to maintain these conditions and this would not.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8544375, member: 7030563"] I missed that they do not have cantrips. I would give them cantrips. My problem with spellstrike as is rests with the idea it modifies action economy, esentially allowing 2 actions (an attack and a spell) for the cost of 1 action/reaction/bonus and in breaks the concentration limits while also allowing extremely powerful combinations (even without the manuevers). This enables some extremely powerful combinations that would unbalance the game IMO. Limiting to cantrips would overcome this to a degree. In terms of game-breaking mechanics that are RAW, the two most unbalanced things I've seen at the table play on action economy and concentration. Those two being multiclass baldesingers spamming EB/AB with extra attack, TWF and Hex and Fey Wanderer Rangers summoning a Fey every turn without concentration and adding frightened enemies as reactions without concentration. In tier 3 by round 4 every turn the Rangers are making 3 or 4 attacks with Fey, charming 3 enemies a turn, adding their own action (with potentially a concentration spell) and turning themselves invisible as a bonus action while other enemies are running around frightened for a minute from beguiling twist. Those two examples are narrowly focused on either cantrips only or a single spell and limited action options (bonus/reaction) only and they still push the limits of the rules. You make a good point about the limited spell slots vs the limited uses, but when I changed it to cantrips those limits went away. Even with cantrips only this would be strictly more powerful than bladesinger extra attack as the way I wrote it, it would combine one with every attack which is why I limited it. If you are going to compare it to smite, that ability has strict damage limits based on the slot and not the spell itself and that is another alternative, making it work like smite either with damage (1d8+1d8 per spell slot spent) or with a specific effect it deals which requires a save and targets a number of creatures within 30 feet equal to the slot level spent (I would recommend either frightened, charmed or restrained) with another save at the end of every turn to end the effect. The second of these would be powerful in itself as it typically requires concentration to maintain these conditions and this would not. [/QUOTE]
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