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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
My take on an A5e class lineup
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<blockquote data-quote="glass" data-source="post: 8068483" data-attributes="member: 12251"><p>As I have said in several threads already, I am strongly of the opinion that the classes in A5e should not have the same names as (or a one to one mapping with) the classes in the PHB. Everyone else seems to be assuming that it will be reruns of all the PHB classes (plus warlord).</p><p></p><p>There are several reasons for this, but a big one is to free the designers from specific name associations. Also to cover roughly the same bases as the PHB classes when not used standalone, without stepping too much on the toes of any PHB class if they are used together.</p><p></p><p>On the off chance that I am not completely barking up the wrong tree, this is roughly what I would do for the class list:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Dreadnought</strong></p> <p style="margin-left: 20px">Strength-based, heavy-armoured martial guys, with at-will manoeuvres and encounter powers (a la the Bo9S or 4e). Optionally, full-on proper Defenders in the 4e sense.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Quickblade</strong></p> <p style="margin-left: 20px">Dex-based, light armoured warriors. Sorta equivalent to Rogues, but with no more skill emphasis than any other martial (all martials would get more skills than caster classes). Again, at-will and per-encounter manoeuvres.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Warlord</strong></p> <p style="margin-left: 20px">Basically the 4e Warlord. Their Inspiring Word equivalent would allow the targets to expend Hit Dice in the middle of an encounter (with a bonus). No magic. Optionally (perhaps as a subclass feature), they have a squad of soldiers to boss a round.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Oathsworn</strong></p> <p style="margin-left: 20px">Discipline-focussed mystical warrior, conceptually merging the monk and paladin. Would have armoured and unarmored variants as subclasses. Might or might not have actual spells. The placeholder name is a hat tip to Monte Cook’s Arcana Evolved, but it would not necessarily be that much like that class.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Mage</strong></p> <p style="margin-left: 20px">Arcane pure caster, more or less mapped to the PHB Wizards. The difference here (and I know a bunch of people would object to this, but this is my list) is that we bring vancian magic into 5e. Optional specialisation, but probably not by school (not sure what instead - colour magic maybe).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Elementalist</strong></p> <p style="margin-left: 20px">Primal pure caster. Part way between a casting focussed Druid and Wizard. Optional specialisation in a particular element.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Shifter</strong></p> <p style="margin-left: 20px">Shapeshifting primal warrior - the other half of druids. Supernatural, but probably not spell-casting. Possibly some inspiration from 4e Warden.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Factotum</strong></p> <p style="margin-left: 20px">Jack-of-all-trades-class, loosely inspired by the 3.5 class of the same name.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Channeler</strong></p> <p style="margin-left: 20px">Channels pure magical/elemental energy for damage and other effects. Overtly magical, but much simpler than any spell caster. The only class in this book not to have a choice every level.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Psion</strong></p> <p style="margin-left: 20px">Obviously going to exist, since psionics was apparently popular in the poll. Not sure how it should work, except probably point based.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Synthesist</strong></p> <p style="margin-left: 20px">A kinda generic half-&-half class for other classes. Its own features would be about combining various things, but most of its abilities would come from other classes (as in pick two other classes at first level, and then pick stuff from them). Not easy to implement, but an idea I like. <em>EDIT: There would be a breakdown for each class as to what a synthesist could get from them. The Synthesists own abilities would have prerequisites such as "martial class and caster class" for a feature about combining spellcasting with casting (like Magus spell combat for example). </em></p><p></p><p>And that is almost it. Not sure how (or if) to do divine classes, bit otherwise the above is a pretty decent list. While the specifics are perhaps a little idiosyncratic, the general approach is the right one IMNSHO. Obviously, the names are placeholders - any of them could be changed, and some of them would have to be!</p><p></p><p>What do you think? What would your lists be?</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8068483, member: 12251"] As I have said in several threads already, I am strongly of the opinion that the classes in A5e should not have the same names as (or a one to one mapping with) the classes in the PHB. Everyone else seems to be assuming that it will be reruns of all the PHB classes (plus warlord). There are several reasons for this, but a big one is to free the designers from specific name associations. Also to cover roughly the same bases as the PHB classes when not used standalone, without stepping too much on the toes of any PHB class if they are used together. On the off chance that I am not completely barking up the wrong tree, this is roughly what I would do for the class list: [INDENT][/INDENT] [INDENT][B]Dreadnought[/B][/INDENT] [INDENT]Strength-based, heavy-armoured martial guys, with at-will manoeuvres and encounter powers (a la the Bo9S or 4e). Optionally, full-on proper Defenders in the 4e sense.[/INDENT] [INDENT][/INDENT] [INDENT][B]Quickblade[/B][/INDENT] [INDENT]Dex-based, light armoured warriors. Sorta equivalent to Rogues, but with no more skill emphasis than any other martial (all martials would get more skills than caster classes). Again, at-will and per-encounter manoeuvres.[/INDENT] [INDENT][/INDENT] [INDENT][B]Warlord[/B][/INDENT] [INDENT]Basically the 4e Warlord. Their Inspiring Word equivalent would allow the targets to expend Hit Dice in the middle of an encounter (with a bonus). No magic. Optionally (perhaps as a subclass feature), they have a squad of soldiers to boss a round.[/INDENT] [INDENT][/INDENT] [INDENT][B]Oathsworn[/B][/INDENT] [INDENT]Discipline-focussed mystical warrior, conceptually merging the monk and paladin. Would have armoured and unarmored variants as subclasses. Might or might not have actual spells. The placeholder name is a hat tip to Monte Cook’s Arcana Evolved, but it would not necessarily be that much like that class.[/INDENT] [INDENT][/INDENT] [INDENT][B]Mage[/B][/INDENT] [INDENT]Arcane pure caster, more or less mapped to the PHB Wizards. The difference here (and I know a bunch of people would object to this, but this is my list) is that we bring vancian magic into 5e. Optional specialisation, but probably not by school (not sure what instead - colour magic maybe).[/INDENT] [INDENT][/INDENT] [INDENT][B]Elementalist[/B][/INDENT] [INDENT]Primal pure caster. Part way between a casting focussed Druid and Wizard. Optional specialisation in a particular element.[/INDENT] [INDENT][/INDENT] [INDENT][B]Shifter[/B][/INDENT] [INDENT]Shapeshifting primal warrior - the other half of druids. Supernatural, but probably not spell-casting. Possibly some inspiration from 4e Warden.[/INDENT] [INDENT][/INDENT] [INDENT][B]Factotum[/B][/INDENT] [INDENT]Jack-of-all-trades-class, loosely inspired by the 3.5 class of the same name.[/INDENT] [INDENT][/INDENT] [INDENT][B]Channeler[/B][/INDENT] [INDENT]Channels pure magical/elemental energy for damage and other effects. Overtly magical, but much simpler than any spell caster. The only class in this book not to have a choice every level.[/INDENT] [INDENT][/INDENT] [INDENT][B]Psion[/B][/INDENT] [INDENT]Obviously going to exist, since psionics was apparently popular in the poll. Not sure how it should work, except probably point based.[/INDENT] [INDENT][/INDENT] [INDENT][B]Synthesist[/B][/INDENT] [INDENT]A kinda generic half-&-half class for other classes. Its own features would be about combining various things, but most of its abilities would come from other classes (as in pick two other classes at first level, and then pick stuff from them). Not easy to implement, but an idea I like. [I]EDIT: There would be a breakdown for each class as to what a synthesist could get from them. The Synthesists own abilities would have prerequisites such as "martial class and caster class" for a feature about combining spellcasting with casting (like Magus spell combat for example). [/I][/INDENT] And that is almost it. Not sure how (or if) to do divine classes, bit otherwise the above is a pretty decent list. While the specifics are perhaps a little idiosyncratic, the general approach is the right one IMNSHO. Obviously, the names are placeholders - any of them could be changed, and some of them would have to be! What do you think? What would your lists be? _ glass. [/QUOTE]
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