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General Tabletop Discussion
*Pathfinder & Starfinder
My take on it all. (A Rant of sorts, feel free to ignore)
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<blockquote data-quote="BEAN THE CAT" data-source="post: 4289418" data-attributes="member: 68990"><p>I am a long time, off an on again D&D player. Every time a new edition (okay I skipped 2nd and 3.5), I shell out the $'s for a look see, and to give the rules a shake down.</p><p></p><p>I have not seen any huge issues with 4E, as a whole, and depite the "It's a TT MMO" and "PC's are super heros now" (D&D was never "Grim and Gritty", and MMO's looked to D&D first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), it still retains it's basic D&D shape.</p><p></p><p>But the one book I am bothered buy is the Monster Mannual. Sure it's less cluttered then 3E was, but looking at it, I have to wonder about the utility and choices made. </p><p></p><p>In theory I like the Template approach, but it is the way it is applied.</p><p>Why are some "humanoinds" so damn powerful (Kuoa Toa and Drow start out w/min levels of 11+????, why because they live under ground), why do some not have "Minion" class templates, etc.....</p><p></p><p>It just seems to limit the utility of the MM, and create more work for the GM. Suppose I want to start the PC's off fighting Drow? It was a snap in the previous editions....now I gotta figure outr what LOW LEVEL drow are....I assume there is such a thing.......or do the pop outta the womb as little bad assed little Drizzel-et clones?. In the previous editions this was certainly easoier to do...</p><p></p><p>Why, oh, why couldn't they have just given us a basic stat block, and THEN a few examples of applied templates to beef them up???</p></blockquote><p></p>
[QUOTE="BEAN THE CAT, post: 4289418, member: 68990"] I am a long time, off an on again D&D player. Every time a new edition (okay I skipped 2nd and 3.5), I shell out the $'s for a look see, and to give the rules a shake down. I have not seen any huge issues with 4E, as a whole, and depite the "It's a TT MMO" and "PC's are super heros now" (D&D was never "Grim and Gritty", and MMO's looked to D&D first ;) ), it still retains it's basic D&D shape. But the one book I am bothered buy is the Monster Mannual. Sure it's less cluttered then 3E was, but looking at it, I have to wonder about the utility and choices made. In theory I like the Template approach, but it is the way it is applied. Why are some "humanoinds" so damn powerful (Kuoa Toa and Drow start out w/min levels of 11+????, why because they live under ground), why do some not have "Minion" class templates, etc..... It just seems to limit the utility of the MM, and create more work for the GM. Suppose I want to start the PC's off fighting Drow? It was a snap in the previous editions....now I gotta figure outr what LOW LEVEL drow are....I assume there is such a thing.......or do the pop outta the womb as little bad assed little Drizzel-et clones?. In the previous editions this was certainly easoier to do... Why, oh, why couldn't they have just given us a basic stat block, and THEN a few examples of applied templates to beef them up??? [/QUOTE]
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My take on it all. (A Rant of sorts, feel free to ignore)
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