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My take on skill-based magic - Truespeech
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<blockquote data-quote="WhatGravitas" data-source="post: 2854293" data-attributes="member: 33132"><p>I've read alot about the Truenamer from ToM (I don't own it right know), and many seem to be... a bit disappointed, especially with the mechanic. I've taken the flavour and mechanic as an inspiration (as well as many other fantasy literature), and decided to build a kind of "fixed" truenamer, at least, I've done a first draft.</p><p></p><p>Now, I'd like to hear some criticism concerning the general concept (and I'd appreciate suggestions, help, ideas even more)</p><p></p><p>Note: Cross-posted this on the WotC boards.</p><p></p><p>[sblock=Basic Mechanic]</p><p>New Skill</p><p><strong>Truespeech</strong></p><p>Intelligence, Trained Only</p><p>The character can speak utterances in the true language, affecting the universe itself. The skill determines the character’s proficiency (and hence mastery) of the true language.</p><p> <strong>Speaking an Utterance:</strong> Whenever the character wants to use an utterance, he must make a Skill check (DC 13 + 2x Utterance Level + Target’s HD + 1/Utterance used today). An utterance is a Standard action. All utterances have a Close range (25 feet + 5 feet/2 Truespeech ranks). Objects are considered to have a virtual HD depending on their size: Small or smaller: 1 HD, Medium 2 HD, Large 4 HD, Huge 8 HD, Gargantuan 16 HD, Colossal 32 HD.</p><p> <strong>Countering an Utterance:</strong> The character tries to speak an exact reversal of an Utterance spoken within 50 feet. The character must be able to hear the utterance. He makes a Truespeech check against the speaker’s Truespeech check. If he is successful, the Utterance is countered. Countering an Utterance is an Immediate action, that can be used once per turn.</p><p> <strong>Emulating a language:</strong> Since the true language is the universal language, the character can use it to converse with any intelligent creature. Doing so requires a Skill check (DC 10 + Number of words spoken).</p><p> <strong>Maximal Utterance Level known:</strong> The maximum level of an Utterance depends on the Truespeech skill and is equal to 1/3 of the Truespeech ranks.</p><p></p><p>New Feat</p><p><strong>Discern Truename [Truespeech]</strong></p><p>You can discern a person’s truename through an intuitive sense of reality.</p><p><strong>Prerequisite:</strong> 4 ranks in Truespeech, Wisdom 13+</p><p><strong>Benefit:</strong> Once per day, you can make a Truespeech check (DC 20 + Target’s HD) against a target within 10 feet. If the check is successful, you learn the target’s true name. If the target is unwilling to discern his or her truename, you must also make a Truespeech check against the target's Will save.</p><p></p><p><strong>Learn Utterance [Truespeech]</strong></p><p>You have mastered an Utterance of the true language.</p><p><strong>Prerequisites:</strong> 2 ranks in Truespeech, Intelligence 11+</p><p><strong>Benefit:</strong> You learn an Utterance of a level equal to 1/3 of your Truespeech ranks or less.</p><p><strong>Special:</strong> You can take this feat any number of time. Whenever you take it, select a new Utterance you learn.</p><p>[/sblock]</p><p></p><p>[sblock=The Schools of Magic and the Utterances (incomplete)]</p><p>There are eight schools of Utterances, based upon the eight universal words (and the reversion):</p><p>The School of Abjuration: Abjure/Empower</p><p>The School of Change: Change/Stabilize</p><p>The School of Creation: Make/Unmake</p><p>The School of Divining: Perceive/Ignore</p><p>The School of Healing: Life/Death</p><p>The School of Illusion: Believe/Disbelief</p><p>The School of Movement: Move/Stop</p><p>The School of Summoning: Call/Forbid</p><p></p><p>Name</p><p>School</p><p>Level: </p><p>Saving Throw: </p><p>Duration: </p><p>Target: </p><p></p><p>Reversed: </p><p></p><p>Level 0 Utterances</p><p></p><p>Field of Unraveling</p><p>Abjuration</p><p>Level: 0</p><p>Saving Throw: None</p><p>Duration: 5 rounds</p><p>Area: 10 feet radius (2 HD)</p><p>All Truespeech checks within the Field of Unraveling get a -1 enhancement penalty. </p><p>Reversed: All Truespeech checks within the Field get a +1 enhancement bonus.</p><p></p><p>Words of Mending</p><p>Change</p><p>Level: 0</p><p>Saving Throw: None</p><p>Duration: 5 minutes</p><p>Target: One damaged object</p><p>The affected object gain 5 temporary hit points, they cannot exceed the maximum hit points of the object.</p><p>Reversed: Targeted object takes on its natural shape, breaking all magical effects, that affect its shape.</p><p></p><p>Incarnate Words</p><p>Creation</p><p>Level: 0</p><p>Saving Throw: None</p><p>Duration: 5 minutes</p><p>Effect: One object</p><p>You create one pound of stone, wood, or leather. It can be as intricate as you want, but must not be worth more than 5 gp.</p><p>Reversed: You deal 1d4 damage to targeted unattended object.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 2854293, member: 33132"] I've read alot about the Truenamer from ToM (I don't own it right know), and many seem to be... a bit disappointed, especially with the mechanic. I've taken the flavour and mechanic as an inspiration (as well as many other fantasy literature), and decided to build a kind of "fixed" truenamer, at least, I've done a first draft. Now, I'd like to hear some criticism concerning the general concept (and I'd appreciate suggestions, help, ideas even more) Note: Cross-posted this on the WotC boards. [sblock=Basic Mechanic] New Skill [B]Truespeech[/B] Intelligence, Trained Only The character can speak utterances in the true language, affecting the universe itself. The skill determines the character’s proficiency (and hence mastery) of the true language. [B]Speaking an Utterance:[/B] Whenever the character wants to use an utterance, he must make a Skill check (DC 13 + 2x Utterance Level + Target’s HD + 1/Utterance used today). An utterance is a Standard action. All utterances have a Close range (25 feet + 5 feet/2 Truespeech ranks). Objects are considered to have a virtual HD depending on their size: Small or smaller: 1 HD, Medium 2 HD, Large 4 HD, Huge 8 HD, Gargantuan 16 HD, Colossal 32 HD. [B]Countering an Utterance:[/B] The character tries to speak an exact reversal of an Utterance spoken within 50 feet. The character must be able to hear the utterance. He makes a Truespeech check against the speaker’s Truespeech check. If he is successful, the Utterance is countered. Countering an Utterance is an Immediate action, that can be used once per turn. [B]Emulating a language:[/B] Since the true language is the universal language, the character can use it to converse with any intelligent creature. Doing so requires a Skill check (DC 10 + Number of words spoken). [B]Maximal Utterance Level known:[/B] The maximum level of an Utterance depends on the Truespeech skill and is equal to 1/3 of the Truespeech ranks. New Feat [B]Discern Truename [Truespeech][/B] You can discern a person’s truename through an intuitive sense of reality. [B]Prerequisite:[/B] 4 ranks in Truespeech, Wisdom 13+ [B]Benefit:[/B] Once per day, you can make a Truespeech check (DC 20 + Target’s HD) against a target within 10 feet. If the check is successful, you learn the target’s true name. If the target is unwilling to discern his or her truename, you must also make a Truespeech check against the target's Will save. [B]Learn Utterance [Truespeech][/B] You have mastered an Utterance of the true language. [B]Prerequisites:[/B] 2 ranks in Truespeech, Intelligence 11+ [B]Benefit:[/B] You learn an Utterance of a level equal to 1/3 of your Truespeech ranks or less. [B]Special:[/B] You can take this feat any number of time. Whenever you take it, select a new Utterance you learn. [/sblock] [sblock=The Schools of Magic and the Utterances (incomplete)] There are eight schools of Utterances, based upon the eight universal words (and the reversion): The School of Abjuration: Abjure/Empower The School of Change: Change/Stabilize The School of Creation: Make/Unmake The School of Divining: Perceive/Ignore The School of Healing: Life/Death The School of Illusion: Believe/Disbelief The School of Movement: Move/Stop The School of Summoning: Call/Forbid Name School Level: Saving Throw: Duration: Target: Reversed: Level 0 Utterances Field of Unraveling Abjuration Level: 0 Saving Throw: None Duration: 5 rounds Area: 10 feet radius (2 HD) All Truespeech checks within the Field of Unraveling get a -1 enhancement penalty. Reversed: All Truespeech checks within the Field get a +1 enhancement bonus. Words of Mending Change Level: 0 Saving Throw: None Duration: 5 minutes Target: One damaged object The affected object gain 5 temporary hit points, they cannot exceed the maximum hit points of the object. Reversed: Targeted object takes on its natural shape, breaking all magical effects, that affect its shape. Incarnate Words Creation Level: 0 Saving Throw: None Duration: 5 minutes Effect: One object You create one pound of stone, wood, or leather. It can be as intricate as you want, but must not be worth more than 5 gp. Reversed: You deal 1d4 damage to targeted unattended object. [/sblock] [/QUOTE]
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My take on skill-based magic - Truespeech
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