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*Pathfinder & Starfinder
My take on the Arcane Archer
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<blockquote data-quote="Herzog" data-source="post: 4717571" data-attributes="member: 25696"><p>Thanks for the reply!</p><p></p><p>Some replies to you:</p><p>the elf prerequisite (or, race prerequisite in general) is something that doesn't come up in my campaign very often. If it does, i tend to wave it as well, but since the player I'm designing this for already plays an elf, I didn't bother to change it.</p><p>Casting: The original class didn't progress ANY casting, and although I thought about adding it (at half casting, like you mention) I wanted to add some more combat-oriented stuff in instead, since otherwise it would become a caster with full BAB progression, which seemed kind of odd. The caster level increase only seemed like a good compromise. (if only to add some 'oomph' to your fireballs)</p><p></p><p>I very consiously removed the Arrow of Death. Most of the time, monsters it hits will make their save, making the ability useless. </p><p>If the monster does fail his save, it may cut short an encounter that was meant to have some serious impact. Both from the player point of view and the DM point of view an undesirable ability.</p><p></p><p>Having this much uses for abilities (each once per day per two AA lvls) may be on the high side. I think I'll change that to once per day per two AA lvls in total, which would correspond with your progression, except that it would add another use at lvl 10.</p><p></p><p>Some more clarification:</p><p>I think the class is balanced by the fact that most of his abilities are static (+1 to +5 on attack and damage) or require expenditure of a limited resource (maximum replace +5 on attack and damage with 5 +1 equivalent abilities etc.)</p><p>For higher level spells ( fireball.. ) to place on an arrow, a minimum number of levels needs to be taken in a casting class. Preparing or knowing the higher Enhance Arrow effects as spells also requires more levels in a casting class to get the spellslots. (or possibly I would allow the expenditure of a feat to get a spell slot at that lvl with Extra Spell Slot) </p><p>The end result would be that to get more (spellcasting) power, the character will have to take more levels in a casting class, reducing progression in this PrC, which will postpone the abilities to higher levels and probably hurt is BAB.</p><p></p><p>My biggest concern is that I'm overlooking some kind of abuse, or an inherent flaw in my PrC construction.</p><p></p><p>Does anyone think this prestige class is (way) too powerfull? if so, why?</p></blockquote><p></p>
[QUOTE="Herzog, post: 4717571, member: 25696"] Thanks for the reply! Some replies to you: the elf prerequisite (or, race prerequisite in general) is something that doesn't come up in my campaign very often. If it does, i tend to wave it as well, but since the player I'm designing this for already plays an elf, I didn't bother to change it. Casting: The original class didn't progress ANY casting, and although I thought about adding it (at half casting, like you mention) I wanted to add some more combat-oriented stuff in instead, since otherwise it would become a caster with full BAB progression, which seemed kind of odd. The caster level increase only seemed like a good compromise. (if only to add some 'oomph' to your fireballs) I very consiously removed the Arrow of Death. Most of the time, monsters it hits will make their save, making the ability useless. If the monster does fail his save, it may cut short an encounter that was meant to have some serious impact. Both from the player point of view and the DM point of view an undesirable ability. Having this much uses for abilities (each once per day per two AA lvls) may be on the high side. I think I'll change that to once per day per two AA lvls in total, which would correspond with your progression, except that it would add another use at lvl 10. Some more clarification: I think the class is balanced by the fact that most of his abilities are static (+1 to +5 on attack and damage) or require expenditure of a limited resource (maximum replace +5 on attack and damage with 5 +1 equivalent abilities etc.) For higher level spells ( fireball.. ) to place on an arrow, a minimum number of levels needs to be taken in a casting class. Preparing or knowing the higher Enhance Arrow effects as spells also requires more levels in a casting class to get the spellslots. (or possibly I would allow the expenditure of a feat to get a spell slot at that lvl with Extra Spell Slot) The end result would be that to get more (spellcasting) power, the character will have to take more levels in a casting class, reducing progression in this PrC, which will postpone the abilities to higher levels and probably hurt is BAB. My biggest concern is that I'm overlooking some kind of abuse, or an inherent flaw in my PrC construction. Does anyone think this prestige class is (way) too powerfull? if so, why? [/QUOTE]
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My take on the Arcane Archer
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