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My take on the beholder
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<blockquote data-quote="Andre" data-source="post: 3145416" data-attributes="member: 25930"><p>A few stray comments:</p><p></p><p>1. Telekinesis needs to stay as is. It's primary use isn't to fling stuff at enemies - it's to manipulate the beholder's environment. A smart beholder will modify its lair in such a way as to make the X-Men's danger room look like a picnic, with tons of traps that can be triggered by a simple telekinetic push in the right place. If the other uses of TK are problematic, just don't use them.</p><p></p><p>2. Inflict moderate wounds is pretty weak, so how about replacing it with Cure Critical Wounds, which the beholder uses on itself? Many higher-CR boss monsters have some form of healing, whether regeneration, fast healing, or spell-like abilities. No healing is a major weakness for the beholder, especially with its relatively low hit points.</p><p></p><p>3. Replace antimagic cone with Globe of Invulnerability. It's eye rays will be immune and it will force attacking spellcasters to use high-level spells to affect it. Low level spellcasters shouldn't be taking on a beholder in the first place. Meanwhile, high-level casters can be effective, but are still limited in what spells to use.</p><p></p><p>4. Replace Finger of Death with Feeblemind. </p><p></p><p>5. Replace Sleep with Glitterdust.</p><p></p><p>6. Replace Charm Person with Dispel Magic</p></blockquote><p></p>
[QUOTE="Andre, post: 3145416, member: 25930"] A few stray comments: 1. Telekinesis needs to stay as is. It's primary use isn't to fling stuff at enemies - it's to manipulate the beholder's environment. A smart beholder will modify its lair in such a way as to make the X-Men's danger room look like a picnic, with tons of traps that can be triggered by a simple telekinetic push in the right place. If the other uses of TK are problematic, just don't use them. 2. Inflict moderate wounds is pretty weak, so how about replacing it with Cure Critical Wounds, which the beholder uses on itself? Many higher-CR boss monsters have some form of healing, whether regeneration, fast healing, or spell-like abilities. No healing is a major weakness for the beholder, especially with its relatively low hit points. 3. Replace antimagic cone with Globe of Invulnerability. It's eye rays will be immune and it will force attacking spellcasters to use high-level spells to affect it. Low level spellcasters shouldn't be taking on a beholder in the first place. Meanwhile, high-level casters can be effective, but are still limited in what spells to use. 4. Replace Finger of Death with Feeblemind. 5. Replace Sleep with Glitterdust. 6. Replace Charm Person with Dispel Magic [/QUOTE]
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