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General Tabletop Discussion
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My take on the beholder
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<blockquote data-quote="Kerrick" data-source="post: 3145518" data-attributes="member: 4722"><p>I'll just run it through UK's system, and... we end up with 13, strangely enough (12.67, if you want to be exact). The beholder as written is 12.78, so it's not a lot of difference - I kept the spell levels pretty similar.</p><p></p><p></p><p></p><p>The only problem I have with that spell is the "combat maneuver" use, which is really just another form of the "violent thrust" use. The violent thrust is good - it just needs to be rewritten to be more usable.</p><p></p><p></p><p></p><p>Umm... it's got 93 hit points. I'd say that's a fair amount - it gets d8s for HD. Couple that with the eye rays and (presumably) any traps it's got set up in its lair, and this thing is nasty enough without giving it the ability to heal itself at will.</p><p></p><p></p><p></p><p>Globe of invulnerability will knock out 3/4 of its rays, unless you're ruling that the beholder is immune to its own abilities.</p><p></p><p></p><p></p><p>Hmm, hadn't thought of feeblemind. A nasty spell - not save or die, but still enough to make players fear the beholder. I could see using that instead of ray of enfeeblement. </p><p></p><p>Glitterdust is another good choice - reveal all those invisible rogues lurking about. </p><p></p><p>Not sure I'd go with dispel magic, though - it's already got the antimagic eye, which renders dispel kind of superfluous.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3145518, member: 4722"] I'll just run it through UK's system, and... we end up with 13, strangely enough (12.67, if you want to be exact). The beholder as written is 12.78, so it's not a lot of difference - I kept the spell levels pretty similar. The only problem I have with that spell is the "combat maneuver" use, which is really just another form of the "violent thrust" use. The violent thrust is good - it just needs to be rewritten to be more usable. Umm... it's got 93 hit points. I'd say that's a fair amount - it gets d8s for HD. Couple that with the eye rays and (presumably) any traps it's got set up in its lair, and this thing is nasty enough without giving it the ability to heal itself at will. Globe of invulnerability will knock out 3/4 of its rays, unless you're ruling that the beholder is immune to its own abilities. Hmm, hadn't thought of feeblemind. A nasty spell - not save or die, but still enough to make players fear the beholder. I could see using that instead of ray of enfeeblement. Glitterdust is another good choice - reveal all those invisible rogues lurking about. Not sure I'd go with dispel magic, though - it's already got the antimagic eye, which renders dispel kind of superfluous. [/QUOTE]
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