I wanted to post a review of the Redwood Scar ( by Goodman Games, Zeitgeist Games)
I guess I will be starting out by talking about the name of the module, The Redwood Scar. When I first heard that name, I really had no clue as to what the module would be about. I figured a tree, and a scar, but that was about it. Well, just to let you know, it's a lot more interesting than that!
(I believe that the cover of this module was nominated for the "scariest cover" for 2004, well, I can see why. If the zombie hag on the cover doesn't do anything for you, the crow holding an eyeball should do the trick nicely.)
This is a module for 4-6 characters of 2nd-4th level based in the World of Blackmoor, but can be easily placed in any campaign with ease. The module is nice sized (60+ pages) for it's price, has nice maps inside (black & white, looks to be easy to copy) and has not only the main quest but side plots/adventures for your characters to deal with. There is a small section on using your Spellcraft skill to cast spells, (very quick blurb, don't miss it, it adds a lot of flavor to spellcasting), and new spells, monsters, NPC's, feats and items.
The main thrust of the adventure is that you must deal with an evil that is growing in the Elven woodlands and will eventually threaten the world if not stopped.
I am purposefully trying not to give to many details away about the whole storyline, only because I truly feel that this is a module worth buying, and not only because it is the first module for Blackmoor since 1987, but also for something which I found thrilling and chilling at the same time. If you stay to long in the scar, you will die. And once you die, you will come back, but unlike most slow moving zombies, you will have preternatural speed, and this is reflected in very generous Initiative bonus's for those who suffer this fate. (finally, undead that don't plod towards you, but actually give you a shock when they move quickly for your neck)
The print is easy to read, the illustrations are nice, (and the one for the maze is helpful) and except for the fact that some of the page numbers don't match up to the Table of Contents, it is a nicely put together adventure.
Again in conclusion, this is a product worth buying, even if it wasn't a Blackmoor module, and I am looking forward to other works by Jeffrey Quinn in this series.
Thank you,
Lorenzo
(if this post is in the wrong area, please feel free to let me know or move it to the correct area, thanks)
I guess I will be starting out by talking about the name of the module, The Redwood Scar. When I first heard that name, I really had no clue as to what the module would be about. I figured a tree, and a scar, but that was about it. Well, just to let you know, it's a lot more interesting than that!
(I believe that the cover of this module was nominated for the "scariest cover" for 2004, well, I can see why. If the zombie hag on the cover doesn't do anything for you, the crow holding an eyeball should do the trick nicely.)
This is a module for 4-6 characters of 2nd-4th level based in the World of Blackmoor, but can be easily placed in any campaign with ease. The module is nice sized (60+ pages) for it's price, has nice maps inside (black & white, looks to be easy to copy) and has not only the main quest but side plots/adventures for your characters to deal with. There is a small section on using your Spellcraft skill to cast spells, (very quick blurb, don't miss it, it adds a lot of flavor to spellcasting), and new spells, monsters, NPC's, feats and items.
The main thrust of the adventure is that you must deal with an evil that is growing in the Elven woodlands and will eventually threaten the world if not stopped.
I am purposefully trying not to give to many details away about the whole storyline, only because I truly feel that this is a module worth buying, and not only because it is the first module for Blackmoor since 1987, but also for something which I found thrilling and chilling at the same time. If you stay to long in the scar, you will die. And once you die, you will come back, but unlike most slow moving zombies, you will have preternatural speed, and this is reflected in very generous Initiative bonus's for those who suffer this fate. (finally, undead that don't plod towards you, but actually give you a shock when they move quickly for your neck)
The print is easy to read, the illustrations are nice, (and the one for the maze is helpful) and except for the fact that some of the page numbers don't match up to the Table of Contents, it is a nicely put together adventure.
Again in conclusion, this is a product worth buying, even if it wasn't a Blackmoor module, and I am looking forward to other works by Jeffrey Quinn in this series.
Thank you,
Lorenzo
(if this post is in the wrong area, please feel free to let me know or move it to the correct area, thanks)