Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 4077851" data-attributes="member: 31898"><p>The problem is that a tactical game, with many PC powers that can interact in unpredictable ways, is much harder to write for as DM. 4th edition look to give the DM many more powers that he has to account for when creating suitable challenges for the characters. Consequently, the DM is forced to either buy pre-packaged adventures (created by prefessionals who can afford to spend time doing the required math), or spend his time creating suitable combat challenges <em>rather than making good NPCs or interesting adventure hooks.</em> Personally, I think that's the point - to make the game so hard to write for (while all the while telling us its easier) that homebrewing DMs will simply give up and buy their adventures and game worlds. </p><p></p><p>As a DM, I see 4th Edition's promises of faster prep and easier DMing as akin to the scams a lot of store pull at Christmas time. They raise their prices by 20%, and then have a 15% off sale. All people see is the sale, and they forget that they're actually paying more than they did for the same items in November. 3rd edition (especially at high levels) made DMIng so hard compared to previous incarnations of the game, that anything will seem easier. I won't compare 4th edition to 3rd edition; that's the comparison WOTC wants me to make. Instead, I can pull out my old AD&D and Rule Cyclopedia material, and compare it to them. And you know what, 4th Edition is going to be a headache to DM, if you are a homebrewer.</p><p></p><p>I don't want to play in WOTC's world. I don't want them to make flavor decisions for me. From the first time I read the Moldvay Basic rules as a boy, I knew that I wanted to create an imaginary world and watch players interact with it. I wanted to play the villains, and watch the PCs try to spoil my nefarious plots. I wanted to create exciting locations filled with pitfalls, and watch PCs either cunningly avoid them, or die horribly. I bought modules and the original World of Greyhawk, not beacuse I wanted to run them, but to learn from them. I do not want to be reduced to a mere rules referee. I feel like that's what WOTC wants DMing to be.</p><p></p><p>The worst way 4th edition is going to negatively impact roleplaying is that there will be fewer creative DMs, the kind who create and love to play exciting NPCs. Roleplaying certainly suffers when there's nobody to play your role to.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4077851, member: 31898"] The problem is that a tactical game, with many PC powers that can interact in unpredictable ways, is much harder to write for as DM. 4th edition look to give the DM many more powers that he has to account for when creating suitable challenges for the characters. Consequently, the DM is forced to either buy pre-packaged adventures (created by prefessionals who can afford to spend time doing the required math), or spend his time creating suitable combat challenges [I]rather than making good NPCs or interesting adventure hooks.[/I] Personally, I think that's the point - to make the game so hard to write for (while all the while telling us its easier) that homebrewing DMs will simply give up and buy their adventures and game worlds. As a DM, I see 4th Edition's promises of faster prep and easier DMing as akin to the scams a lot of store pull at Christmas time. They raise their prices by 20%, and then have a 15% off sale. All people see is the sale, and they forget that they're actually paying more than they did for the same items in November. 3rd edition (especially at high levels) made DMIng so hard compared to previous incarnations of the game, that anything will seem easier. I won't compare 4th edition to 3rd edition; that's the comparison WOTC wants me to make. Instead, I can pull out my old AD&D and Rule Cyclopedia material, and compare it to them. And you know what, 4th Edition is going to be a headache to DM, if you are a homebrewer. I don't want to play in WOTC's world. I don't want them to make flavor decisions for me. From the first time I read the Moldvay Basic rules as a boy, I knew that I wanted to create an imaginary world and watch players interact with it. I wanted to play the villains, and watch the PCs try to spoil my nefarious plots. I wanted to create exciting locations filled with pitfalls, and watch PCs either cunningly avoid them, or die horribly. I bought modules and the original World of Greyhawk, not beacuse I wanted to run them, but to learn from them. I do not want to be reduced to a mere rules referee. I feel like that's what WOTC wants DMing to be. The worst way 4th edition is going to negatively impact roleplaying is that there will be fewer creative DMs, the kind who create and love to play exciting NPCs. Roleplaying certainly suffers when there's nobody to play your role to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
Top