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<blockquote data-quote="Ovinnik" data-source="post: 4077884" data-attributes="member: 60315"><p>I actually believe that it will be much easier than previous editions to create and balance your own encounters, just as they're claiming. Sure, everyone has some cool abilities now, but, so far at least, none of those abilities seem truly game-breaking. In 3rd edition spellcasters had so many options that there was really no way for a DM to counter them all except with antimagic spheres. In 2nd edition a 1st level wizard could catch himself a pet which could last a month or more before it even got a chance to break free (Charm Person). Everything I've seen about 4e makes it seem much easier to keep your campaign from being 'broken' by any individual player(s).</p><p></p><p>I also don't agree that any game system is inherently 'better' for role-playing than other. I've heard many WoD fanboys state that the Storyteller system is, by default, more RP-oriented than D&D, etc. Many of those fanboys then go on to create their characters with 4 Dex, 4-5 in Firearms, and whatever good combat merits they can afford.</p><p></p><p>4e is indeed very 'gamist', but all versions of D&D (and all class-based level-based abstract-HP systems) are very 'gamist'. Being 'gamist' doesn't inherently detract from role-play, any more than 'realistic' systems (such as GURPS) or 'RP-focused' systems (such as, supposedly, Storyteller) inherently add to it. Its all in the people playing, 100%.</p><p></p><p>Just my humble opinions.</p></blockquote><p></p>
[QUOTE="Ovinnik, post: 4077884, member: 60315"] I actually believe that it will be much easier than previous editions to create and balance your own encounters, just as they're claiming. Sure, everyone has some cool abilities now, but, so far at least, none of those abilities seem truly game-breaking. In 3rd edition spellcasters had so many options that there was really no way for a DM to counter them all except with antimagic spheres. In 2nd edition a 1st level wizard could catch himself a pet which could last a month or more before it even got a chance to break free (Charm Person). Everything I've seen about 4e makes it seem much easier to keep your campaign from being 'broken' by any individual player(s). I also don't agree that any game system is inherently 'better' for role-playing than other. I've heard many WoD fanboys state that the Storyteller system is, by default, more RP-oriented than D&D, etc. Many of those fanboys then go on to create their characters with 4 Dex, 4-5 in Firearms, and whatever good combat merits they can afford. 4e is indeed very 'gamist', but all versions of D&D (and all class-based level-based abstract-HP systems) are very 'gamist'. Being 'gamist' doesn't inherently detract from role-play, any more than 'realistic' systems (such as GURPS) or 'RP-focused' systems (such as, supposedly, Storyteller) inherently add to it. Its all in the people playing, 100%. Just my humble opinions. [/QUOTE]
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