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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4078174" data-attributes="member: 710"><p>I don't know if it helps you in any way, but, for the scientifically inclined:</p><p></p><p>The rules of the game are an abstraction of the "real" rules of the fictional game world. It is a model. In fact, they are two models. One model is representing the NPCs, one the PCs. They are both incomplete. There is actually an underlying set of laws that explains both. But it's too complicated, or we haven't yet figured out a good way to describe it.</p><p></p><p>Such things exist in the real world, too. </p><p>The Relativity Theory and the Quantum Theory both give a model of our world. The Relativity Theory on the larger scale (big masses, spacetime), the Quantum Theory on the smaller scale (atoms, quarks). Both are part of the scientific model of our reality, and unfortunately, are are at odds if you try to to apply the rules of the one to the stuff described by the other. Scientists are working on unifying these aspects. (String Theory). That's one example of two different models trying to describe the same world. </p><p></p><p>Another example of such "dualistic" explainations might be the particle/wave duality of small parts. You can use the model of particles or the model of wave to describe them both, depending on when you want to describe them.</p><p>There are elemental particles/wave for the electromagnetic force and the weak and strong nuclear forces. Quantum Theories tell us that, that at a certain (high) energy level, these three "thingies" turn out to be the same particle. (Super Symmetry)</p><p></p><p>And there are countless of other examples where we use simpler models for certain aspects, totally ignoring the fact that we know that the stuff is a lot more complex. For practical reasons, we might forever be forced to use simpler models (and get good reslts with it, too), but some say that these models might actually be fundamentally correct and we don't need to go in further details. They are describing "emergent" laws, laws that can hardly be determined from looking at quarks and gluons, but are nevertheless "true". </p><p></p><p>Well, after this short excursion to the wonderful world of science: </p><p>The differences in NPC and PC rules are just part of the limited world of the real world model we use. It's not bad to do it, as long as we get the results we want from the rules. There might be corner cases where the model feels inadequate, but that's the nature of any model.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4078174, member: 710"] I don't know if it helps you in any way, but, for the scientifically inclined: The rules of the game are an abstraction of the "real" rules of the fictional game world. It is a model. In fact, they are two models. One model is representing the NPCs, one the PCs. They are both incomplete. There is actually an underlying set of laws that explains both. But it's too complicated, or we haven't yet figured out a good way to describe it. Such things exist in the real world, too. The Relativity Theory and the Quantum Theory both give a model of our world. The Relativity Theory on the larger scale (big masses, spacetime), the Quantum Theory on the smaller scale (atoms, quarks). Both are part of the scientific model of our reality, and unfortunately, are are at odds if you try to to apply the rules of the one to the stuff described by the other. Scientists are working on unifying these aspects. (String Theory). That's one example of two different models trying to describe the same world. Another example of such "dualistic" explainations might be the particle/wave duality of small parts. You can use the model of particles or the model of wave to describe them both, depending on when you want to describe them. There are elemental particles/wave for the electromagnetic force and the weak and strong nuclear forces. Quantum Theories tell us that, that at a certain (high) energy level, these three "thingies" turn out to be the same particle. (Super Symmetry) And there are countless of other examples where we use simpler models for certain aspects, totally ignoring the fact that we know that the stuff is a lot more complex. For practical reasons, we might forever be forced to use simpler models (and get good reslts with it, too), but some say that these models might actually be fundamentally correct and we don't need to go in further details. They are describing "emergent" laws, laws that can hardly be determined from looking at quarks and gluons, but are nevertheless "true". Well, after this short excursion to the wonderful world of science: The differences in NPC and PC rules are just part of the limited world of the real world model we use. It's not bad to do it, as long as we get the results we want from the rules. There might be corner cases where the model feels inadequate, but that's the nature of any model. [/QUOTE]
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