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<blockquote data-quote="BryonD" data-source="post: 4078256" data-attributes="member: 957"><p>I also agree with the OP.</p><p></p><p>I see some really great ideas in there. I see some things I will certainly steal for my own game.</p><p>But I see lots of other things that just confirm the things I have become aware of over the past few months. It looks a lot closer to what I would consider a pure minis battle game or a board game than a roleplaying game. Sure, you can roleplay on top of this game, but that was true of DDM 2 years ago. </p><p></p><p>I look at the characters and the texture is greatly lacking. And yeah, I understand that they are 1st level, and I'll cut some slack on that account. But they look a lot alike to me. Everything is just +x attack for y damage and maybe a move effect. All the texture of one thing being different than another is gone. They've been bragging about the unified mechanic for a while now. And I'll admit, they did that big time. And I miss the differences already. And I haven't even played the game yet. Everything works exactly the same and I got bored just reading it.</p><p></p><p>And the monster is the same. Again, some slack for first level, but it is just a one dimensional battle pawn. And I'll readily admit that 9 out of 10 kobolds in my 3X game are bags of HP with a spear. But not only is there that 10th time, but the kobolds are always there in a way that represents a lot more. </p><p></p><p>Have they built a better minis battle game? Is 4E combat more fast and furious than 3x? It may be so. And yeah, I just might find it really fun to kick back and slay some nameless beasts with this system. I probably would in the same way I enjoy Descent and Tannhauser now. I like roleplaying games AND other games. And if I stop trying to judge it as a roleplaying game I think I can give 4E high marks. But I'm still not seeing anything that provides a fraction of what I want in terms of grit and substance for a get into the character's head roleplaying game.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4078256, member: 957"] I also agree with the OP. I see some really great ideas in there. I see some things I will certainly steal for my own game. But I see lots of other things that just confirm the things I have become aware of over the past few months. It looks a lot closer to what I would consider a pure minis battle game or a board game than a roleplaying game. Sure, you can roleplay on top of this game, but that was true of DDM 2 years ago. I look at the characters and the texture is greatly lacking. And yeah, I understand that they are 1st level, and I'll cut some slack on that account. But they look a lot alike to me. Everything is just +x attack for y damage and maybe a move effect. All the texture of one thing being different than another is gone. They've been bragging about the unified mechanic for a while now. And I'll admit, they did that big time. And I miss the differences already. And I haven't even played the game yet. Everything works exactly the same and I got bored just reading it. And the monster is the same. Again, some slack for first level, but it is just a one dimensional battle pawn. And I'll readily admit that 9 out of 10 kobolds in my 3X game are bags of HP with a spear. But not only is there that 10th time, but the kobolds are always there in a way that represents a lot more. Have they built a better minis battle game? Is 4E combat more fast and furious than 3x? It may be so. And yeah, I just might find it really fun to kick back and slay some nameless beasts with this system. I probably would in the same way I enjoy Descent and Tannhauser now. I like roleplaying games AND other games. And if I stop trying to judge it as a roleplaying game I think I can give 4E high marks. But I'm still not seeing anything that provides a fraction of what I want in terms of grit and substance for a get into the character's head roleplaying game. [/QUOTE]
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