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<blockquote data-quote="Darkthorne" data-source="post: 4078863" data-attributes="member: 60783"><p>"Don't sweat the small stuff" I believe this is the end goal for 4th ed. 3.5 rules were extremely complex and to get newbies to learn the basics before they get to the "good stuff" and that alone created it own issues. From what I read of what the staffer's have posted they refer these sessions as delves. Delves I take as Dungeon delves or dungeon crawls (sorry if I am pointing out the obvious) which I took as pure combat. If what they are displaying is pure combat how much RP aspect of the game do you expect to see? Now with that being said I think getting many people psyched up about the game is through its combat aspect (our need for immediate gratification). I don't remember where there was a chart in 3.5 that told me what my xp breakdown was for social encounters, however they have stated they are giving xp guidelines for non combat (social) encounters as well as overcoming traps and I believe there may have been a third area as well. I see this encouraging people to do more non combat activities than the thought of but unspoken trait of "I'm not going to bother doing that there's no xp in it for me". Unfortunately there are people out there that need a rule to explain every possible scenario that could take place and how to deal with them and w/o those predetermined rules they believe the system is broken. It also strikes me as funny that people would have an issue with the fact the game mechnic for an ability/power/spell is identical across the board. Just because something is an arcane spell it should have a more complex mechanic? To me that's like saying rolling a d4 I shake in my right hand, d6 I have to toss with my left (more damage), 4d6 I have to spin around 3 times and use both hands (more dice this time) But hey this is just my pov <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Darkthorne, post: 4078863, member: 60783"] "Don't sweat the small stuff" I believe this is the end goal for 4th ed. 3.5 rules were extremely complex and to get newbies to learn the basics before they get to the "good stuff" and that alone created it own issues. From what I read of what the staffer's have posted they refer these sessions as delves. Delves I take as Dungeon delves or dungeon crawls (sorry if I am pointing out the obvious) which I took as pure combat. If what they are displaying is pure combat how much RP aspect of the game do you expect to see? Now with that being said I think getting many people psyched up about the game is through its combat aspect (our need for immediate gratification). I don't remember where there was a chart in 3.5 that told me what my xp breakdown was for social encounters, however they have stated they are giving xp guidelines for non combat (social) encounters as well as overcoming traps and I believe there may have been a third area as well. I see this encouraging people to do more non combat activities than the thought of but unspoken trait of "I'm not going to bother doing that there's no xp in it for me". Unfortunately there are people out there that need a rule to explain every possible scenario that could take place and how to deal with them and w/o those predetermined rules they believe the system is broken. It also strikes me as funny that people would have an issue with the fact the game mechnic for an ability/power/spell is identical across the board. Just because something is an arcane spell it should have a more complex mechanic? To me that's like saying rolling a d4 I shake in my right hand, d6 I have to toss with my left (more damage), 4d6 I have to spin around 3 times and use both hands (more dice this time) But hey this is just my pov :D [/QUOTE]
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