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<blockquote data-quote="I'm A Banana" data-source="post: 4079751" data-attributes="member: 2067"><p>Why d'you say that?</p><p></p><p>See, playing a role is what it means to put your mind in the frame of another being and act as if that being were to act. </p><p></p><p>In a role-playing game, your actions in that role require you to play a game to resolve in the world. A game using rules. </p><p></p><p>In D&D, this means rolling dice.</p><p></p><p>Rolling for a Perform (Exotic Dance) skill or for a Morality check, or taking damage because of an alignment...</p><p></p><p>All of these are the very essence of a Role Playing Game. </p><p></p><p>Without the game, without the dice roles or the rules, you're just role-playing. Which is fun, but definitely not what I'm playing D&D for. </p><p></p><p></p><p></p><p>Sure. It means that the role that you play affects the world by giving the spectators an impression. If that impression damage makes them more likely to, I duno, give you money, then the game models playing the role of a dancer who persuades his audience to tip him. This makes sense in the context of the role of a performer, so it helps you play your role better. </p><p></p><p></p><p></p><p>The idea that mechanics aren't role-playing (and vice-versa) is a wildly inaccurate and false idea. In a role-playing game, mechanics are the only way you truly <em>play</em> your role in both senses of the word (that you are playing a game and playing a role at the same time).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4079751, member: 2067"] Why d'you say that? See, playing a role is what it means to put your mind in the frame of another being and act as if that being were to act. In a role-playing game, your actions in that role require you to play a game to resolve in the world. A game using rules. In D&D, this means rolling dice. Rolling for a Perform (Exotic Dance) skill or for a Morality check, or taking damage because of an alignment... All of these are the very essence of a Role Playing Game. Without the game, without the dice roles or the rules, you're just role-playing. Which is fun, but definitely not what I'm playing D&D for. Sure. It means that the role that you play affects the world by giving the spectators an impression. If that impression damage makes them more likely to, I duno, give you money, then the game models playing the role of a dancer who persuades his audience to tip him. This makes sense in the context of the role of a performer, so it helps you play your role better. The idea that mechanics aren't role-playing (and vice-versa) is a wildly inaccurate and false idea. In a role-playing game, mechanics are the only way you truly [I]play[/I] your role in both senses of the word (that you are playing a game and playing a role at the same time). [/QUOTE]
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