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<blockquote data-quote="AllisterH" data-source="post: 4079795" data-attributes="member: 51325"><p>This is the one criticsm I disagree with quite strongly. A lot of people seem to focus on the outlying case (a.k.a 20th level Athasian fighter better at swimming/crafting than a 1st level islander basketweaver) but I prefer to look at the general case (namely, the REST of the skills).</p><p></p><p>The SWSE skill system IMO captures not only "realistic" skill acquisition but it works better for the game as well.</p><p></p><p>Looking at the 3.5 list, the ONLY skills I think a "normal adventurer" (a.k.a one that doesn't adventure in a non-standard D&D world, say an Athasian PC) doesn't get better at naturally would be the Craft/Profession skills.</p><p></p><p>Look at the skills.</p><p></p><p>Appraise - You've been stealing/confiscating how many gems/paintings/diamonds since 1st level? Hell, IIRC, in one of the latter Conan novels, pre-King Conan, Conan tries to fence a gem from his latest adventure and the fencer tries to stiff Conan. Conan laughs in his face and simply points out all the characteristics and flaws of the ruby and it makes sense given HOW many gems/precious objects have passed through his hands. Even Conan at the end was knowledge about spellcraft.</p><p></p><p>Use Rope - You mean to tell me that a wizard at 20th level who has been hogtied/camped/been adventuring/tying up people for 20 levels now is NOT naturally going to be better at Use Rope than he was at 1st level?</p><p></p><p>The examples I listed were for non-class skills and even moreso WITH class skills (Paladin that doesn't know jack about the planes etc).</p><p></p><p>For an Athasian campaign, my houserule would simply be "Swim isn't available as a skill".</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4079795, member: 51325"] This is the one criticsm I disagree with quite strongly. A lot of people seem to focus on the outlying case (a.k.a 20th level Athasian fighter better at swimming/crafting than a 1st level islander basketweaver) but I prefer to look at the general case (namely, the REST of the skills). The SWSE skill system IMO captures not only "realistic" skill acquisition but it works better for the game as well. Looking at the 3.5 list, the ONLY skills I think a "normal adventurer" (a.k.a one that doesn't adventure in a non-standard D&D world, say an Athasian PC) doesn't get better at naturally would be the Craft/Profession skills. Look at the skills. Appraise - You've been stealing/confiscating how many gems/paintings/diamonds since 1st level? Hell, IIRC, in one of the latter Conan novels, pre-King Conan, Conan tries to fence a gem from his latest adventure and the fencer tries to stiff Conan. Conan laughs in his face and simply points out all the characteristics and flaws of the ruby and it makes sense given HOW many gems/precious objects have passed through his hands. Even Conan at the end was knowledge about spellcraft. Use Rope - You mean to tell me that a wizard at 20th level who has been hogtied/camped/been adventuring/tying up people for 20 levels now is NOT naturally going to be better at Use Rope than he was at 1st level? The examples I listed were for non-class skills and even moreso WITH class skills (Paladin that doesn't know jack about the planes etc). For an Athasian campaign, my houserule would simply be "Swim isn't available as a skill". [/QUOTE]
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