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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4080349" data-attributes="member: 57974"><p>Do you mean to say that it's more "believable" in some way that hit points become larger as you rise in level because someone can eventually take the physical damage of 10 or more killing blows with a longsword and not die? And then you wait overnight, rather than 6 hours, so that your priest can heal you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>The fact that you can recover hit points faster makes it seem MORE believable to me. This implies that hit points are NOT the physical meat that you're made out of increasing its density over time, but your ability to survive additional attacks in every sense. In other words, if hit points are both physical condition AND combat readiness, then recovering them makes sense. If it's just that you get the ability to take a billion hits with a sword and not die, then that's hardly increasing the game's "believability," IMO. Quite the opposite.</p><p></p><p>In other words, has someone who's take 95 out of 100 hit points damage REALLY been cut in half 12 or 13 times, yet somehow kept fighting? Or are they just so battered, exhausted, and generally beaten up that they aren't going to be able to deflect or avoid that final, wounding strike which they could have parried with ease earlier? I prefer the second, and being able to recover your hit points underlines the fact that they aren't cuts in your basic meat. After 6 hours, you should be fighting fit again if you haven't received more than scratches and bruises. </p><p></p><p>I'm not even sure what "Cuthulu geography" is, so I'm not going to comment on that one.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4080349, member: 57974"] Do you mean to say that it's more "believable" in some way that hit points become larger as you rise in level because someone can eventually take the physical damage of 10 or more killing blows with a longsword and not die? And then you wait overnight, rather than 6 hours, so that your priest can heal you? :confused: The fact that you can recover hit points faster makes it seem MORE believable to me. This implies that hit points are NOT the physical meat that you're made out of increasing its density over time, but your ability to survive additional attacks in every sense. In other words, if hit points are both physical condition AND combat readiness, then recovering them makes sense. If it's just that you get the ability to take a billion hits with a sword and not die, then that's hardly increasing the game's "believability," IMO. Quite the opposite. In other words, has someone who's take 95 out of 100 hit points damage REALLY been cut in half 12 or 13 times, yet somehow kept fighting? Or are they just so battered, exhausted, and generally beaten up that they aren't going to be able to deflect or avoid that final, wounding strike which they could have parried with ease earlier? I prefer the second, and being able to recover your hit points underlines the fact that they aren't cuts in your basic meat. After 6 hours, you should be fighting fit again if you haven't received more than scratches and bruises. I'm not even sure what "Cuthulu geography" is, so I'm not going to comment on that one. [/QUOTE]
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