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<blockquote data-quote="Ruin Explorer" data-source="post: 4080473" data-attributes="member: 18"><p>Relying on the old "people will just nerf themselves happily <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />" argument is pretty weak. Because we all know it's not true. Most people will either not nerf themselves, or nerf themselves and be permanently low-level-annoyed about it. That we've seen no advantages to Int does indeed not necessarily mean there aren't any. It just means the odds that there are any are staggeringly low.</p><p></p><p></p><p></p><p>We've seen 0 negative effects that last beyond combat (except by depleting resources, which you could argue is that). I mean, not a single one (unless you call outright death a "negative effect"), and as 6 hours regens every single "resource" you have exception Action Points (which it sets to 1), then yeah, actually that is a perfect cure. I like it, some loathe it, but it's certainly the case. I do find the lack of long-term negative effects somewhat concerning.</p><p></p><p></p><p></p><p>What's the non-supernatural explanation for hitting an Iron Golem once, then when it's moved into another room, you're still applying a -2 to all it's attacks? What's the non-supernatural explanation for marks overwriting each other?</p><p></p><p></p><p></p><p>Indeed not, but it can make a game unplayable as anything but a combat game. Whether this is true of 4E remains to be seen, imho.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4080473, member: 18"] Relying on the old "people will just nerf themselves happily :D" argument is pretty weak. Because we all know it's not true. Most people will either not nerf themselves, or nerf themselves and be permanently low-level-annoyed about it. That we've seen no advantages to Int does indeed not necessarily mean there aren't any. It just means the odds that there are any are staggeringly low. We've seen 0 negative effects that last beyond combat (except by depleting resources, which you could argue is that). I mean, not a single one (unless you call outright death a "negative effect"), and as 6 hours regens every single "resource" you have exception Action Points (which it sets to 1), then yeah, actually that is a perfect cure. I like it, some loathe it, but it's certainly the case. I do find the lack of long-term negative effects somewhat concerning. What's the non-supernatural explanation for hitting an Iron Golem once, then when it's moved into another room, you're still applying a -2 to all it's attacks? What's the non-supernatural explanation for marks overwriting each other? Indeed not, but it can make a game unplayable as anything but a combat game. Whether this is true of 4E remains to be seen, imho. [/QUOTE]
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