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<blockquote data-quote="outsider" data-source="post: 4080572" data-attributes="member: 54690"><p>You are assuming that Dex is mechanically superior to Int in 4e. What does Dex add to in 3e? Reflex save, AC, missile attack bonus, initiative, and some skills. Int now adds to Reflex and some say it adds to AC as well. To hit bonuses are typically derived from your class's prime attributes in 4e. That leaves initiative as it's only advantage over Int, as I'm sure some skills will be modified by Int. Are we even sure that Dex still affects inititative at this point? Do we know that Int didn't get any sort of bonus to replace the bonus skills it lost from 3e?</p><p></p><p></p><p></p><p></p><p></p><p>Agreed. I don't mind a full hp recover in 6 hours, as I don't think hp is a terribly good mechanic to represent long term injury. I'd find it a little odd myself if there's no long term(but not incurable) negative effects in the game. Wouldn't be a dealbreaker for me though.</p><p></p><p></p><p></p><p></p><p>Do we know that breaking line of effect doesn't break a mark as well?</p><p></p><p></p><p></p><p>That would depend on the mark, I think. A fighter's mark may be a "distraction" type power. He's doing something to draw the monster's attention. If somebody else marks it, then presumably the monster starts paying attention to the new marking guy, rather than the original, thus negating the original's bonus.</p><p></p><p></p><p></p><p></p><p>D&D has -always- been a combat game. If combat isn't a primary focus of your game, why are you using the D&D rules? You can do more with D&D than combat of course. It just seems a little odd to use D&D if you don't intend to get into alot of combat. Also, if you don't use combat in the game, why exactly does it matter that pcs have combat advantages over npcs?</p></blockquote><p></p>
[QUOTE="outsider, post: 4080572, member: 54690"] You are assuming that Dex is mechanically superior to Int in 4e. What does Dex add to in 3e? Reflex save, AC, missile attack bonus, initiative, and some skills. Int now adds to Reflex and some say it adds to AC as well. To hit bonuses are typically derived from your class's prime attributes in 4e. That leaves initiative as it's only advantage over Int, as I'm sure some skills will be modified by Int. Are we even sure that Dex still affects inititative at this point? Do we know that Int didn't get any sort of bonus to replace the bonus skills it lost from 3e? Agreed. I don't mind a full hp recover in 6 hours, as I don't think hp is a terribly good mechanic to represent long term injury. I'd find it a little odd myself if there's no long term(but not incurable) negative effects in the game. Wouldn't be a dealbreaker for me though. Do we know that breaking line of effect doesn't break a mark as well? That would depend on the mark, I think. A fighter's mark may be a "distraction" type power. He's doing something to draw the monster's attention. If somebody else marks it, then presumably the monster starts paying attention to the new marking guy, rather than the original, thus negating the original's bonus. D&D has -always- been a combat game. If combat isn't a primary focus of your game, why are you using the D&D rules? You can do more with D&D than combat of course. It just seems a little odd to use D&D if you don't intend to get into alot of combat. Also, if you don't use combat in the game, why exactly does it matter that pcs have combat advantages over npcs? [/QUOTE]
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