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<blockquote data-quote="Celebrim" data-source="post: 4080792" data-attributes="member: 4937"><p>1. Yes.</p><p></p><p>2. It doesn't matter what you call them. In this case, the fluff 'housecat' only serves to emphasis how badly the interactions between creatures of different scales are modeled - and in particular how badly D&D handles the problem of small size with 'less than one HD'. Third edition introduced some explicit size rules, and some suggestions for assigning attributes to creatures of different scales that someone improved the situation compared to previous editions, but the fact that reasonably good stats cannot be created for a housecat proves the general problem still exists. It doesn't matter if I call the creature a gremlin, an imp, a kobold, a leprechuan, a bat, a rat, a coyote, a hellkite, a grue, a frob, a xyzzy, or anything else. Painting over the problem with a fluff where people don't have prior expectations of how the interaction works based on experience disguises the problem somewhat, but doesn't fix it. </p><p></p><p>3. Ironicly, the small creatures problem is one of the few versimilitude problems that 4E does in fact provide a potential solution to. It is one of the few areas of 4E design I'm likely to port into my 3.X games, albiet in a somewhat altered form. (I haven't settled on a final design only because the solution raises other 'casual realism' concerns.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4080792, member: 4937"] 1. Yes. 2. It doesn't matter what you call them. In this case, the fluff 'housecat' only serves to emphasis how badly the interactions between creatures of different scales are modeled - and in particular how badly D&D handles the problem of small size with 'less than one HD'. Third edition introduced some explicit size rules, and some suggestions for assigning attributes to creatures of different scales that someone improved the situation compared to previous editions, but the fact that reasonably good stats cannot be created for a housecat proves the general problem still exists. It doesn't matter if I call the creature a gremlin, an imp, a kobold, a leprechuan, a bat, a rat, a coyote, a hellkite, a grue, a frob, a xyzzy, or anything else. Painting over the problem with a fluff where people don't have prior expectations of how the interaction works based on experience disguises the problem somewhat, but doesn't fix it. 3. Ironicly, the small creatures problem is one of the few versimilitude problems that 4E does in fact provide a potential solution to. It is one of the few areas of 4E design I'm likely to port into my 3.X games, albiet in a somewhat altered form. (I haven't settled on a final design only because the solution raises other 'casual realism' concerns.) [/QUOTE]
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