Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4081947" data-attributes="member: 51325"><p>Not really IME.</p><p></p><p>Here's what I want in the skill system. Basically, I want to have everyone involved in the skill system at the same time a la combat instead of the pre 4E Shadowrun system where basically, you get one guy in the spotlight and everybody else simply watching on (and IME, people simply leave the table if it takes more than a couple of rolls). </p><p></p><p>An expert should have a high chance of success (but it should not be automatic ~85-95%) while the general case everyone else should be slightly sweating it (40-60%).</p><p></p><p>Right now, the skill system is akin to everyone going to fight the BBEG yet only 1 guy actually fights the BBEG and everyone else simply watches on. Yeah, yeah, CoDzilla probably could do this and that's a problem there as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Furthermore, I want to be able to use the skills even without experts in the party. In a lot of the published adventures, they seem to lack skill checks since I imagine the writers have no idea what is a good skill challenge for a Level X party.</p><p></p><p>You know what's a challenging but beatable combat encounter for a Level X party and I want a skill system that can do the same for skill challenge encounters.</p><p></p><p>Now admittedly, Craft and Profession are a problem but then again, those tend to be individual skills that I don't really consider group checks. Those two skills, I wouldn't even mind that they use the 3.X skill system as I do think they that system better models those specific 2 skills.</p><p></p><p>re: Miniature creatures.</p><p>I think BECM and OD&D were on to something by not stating such creatures. Personally, I think an earlier suggestion of Passive Perception check with failure indicating poison being taken. As soon as the person recognizes they've been bitten, do active perception check and a success indicates venomous creature is killed.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4081947, member: 51325"] Not really IME. Here's what I want in the skill system. Basically, I want to have everyone involved in the skill system at the same time a la combat instead of the pre 4E Shadowrun system where basically, you get one guy in the spotlight and everybody else simply watching on (and IME, people simply leave the table if it takes more than a couple of rolls). An expert should have a high chance of success (but it should not be automatic ~85-95%) while the general case everyone else should be slightly sweating it (40-60%). Right now, the skill system is akin to everyone going to fight the BBEG yet only 1 guy actually fights the BBEG and everyone else simply watches on. Yeah, yeah, CoDzilla probably could do this and that's a problem there as well :D Furthermore, I want to be able to use the skills even without experts in the party. In a lot of the published adventures, they seem to lack skill checks since I imagine the writers have no idea what is a good skill challenge for a Level X party. You know what's a challenging but beatable combat encounter for a Level X party and I want a skill system that can do the same for skill challenge encounters. Now admittedly, Craft and Profession are a problem but then again, those tend to be individual skills that I don't really consider group checks. Those two skills, I wouldn't even mind that they use the 3.X skill system as I do think they that system better models those specific 2 skills. re: Miniature creatures. I think BECM and OD&D were on to something by not stating such creatures. Personally, I think an earlier suggestion of Passive Perception check with failure indicating poison being taken. As soon as the person recognizes they've been bitten, do active perception check and a success indicates venomous creature is killed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
Top