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<blockquote data-quote="Mad Mac" data-source="post: 4081985" data-attributes="member: 27873"><p>Barring magical intervention that never fails to intervene so that the above scenario never actually happens, yes. Is it important to you that highly improbable things that will never effect the players be nonetheless possible?</p><p></p><p> The practical effect of making "magical" healing required for everything is to make magical healing trite and taken for granted. Adventurers in 3rd edition didn't lie around in bed for months at a time, they downed miraculous healing potions like gatorade, invested in magic "make-better" sticks, or, if really desperate, hit the sack and gave the Cleric 8 hours to get his magic mojo back so he could, like he did every morning, call upon his phenomenal divine power to make everyone all better again. Even at low levels, the only long-term injuries were stuff like ability damage, and that's only because the party cleric hadn't learned lesser restoration yet. </p><p></p><p> This is a different sort of flavor, but one that I'd hesitate to call flatly superior. At least the healing surge system introduces the notion that there is only so much abuse a persons body can take in a day, no matter how many healing wands and cure-all potions they've got in their backpack.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 4081985, member: 27873"] Barring magical intervention that never fails to intervene so that the above scenario never actually happens, yes. Is it important to you that highly improbable things that will never effect the players be nonetheless possible? The practical effect of making "magical" healing required for everything is to make magical healing trite and taken for granted. Adventurers in 3rd edition didn't lie around in bed for months at a time, they downed miraculous healing potions like gatorade, invested in magic "make-better" sticks, or, if really desperate, hit the sack and gave the Cleric 8 hours to get his magic mojo back so he could, like he did every morning, call upon his phenomenal divine power to make everyone all better again. Even at low levels, the only long-term injuries were stuff like ability damage, and that's only because the party cleric hadn't learned lesser restoration yet. This is a different sort of flavor, but one that I'd hesitate to call flatly superior. At least the healing surge system introduces the notion that there is only so much abuse a persons body can take in a day, no matter how many healing wands and cure-all potions they've got in their backpack. [/QUOTE]
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