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<blockquote data-quote="Stormtower" data-source="post: 4082573" data-attributes="member: 43631"><p>*delurk* I apologize if I'm breaking protocol by quoting such a early post in a long, mature thread. I intend to read the whole thread after this reply.</p><p></p><p>I was at DDXP, delved three times, played both LFR 4e previews, and played in 4 LG modules including the excellent Special... this is my first post upon returning home (was w/o 'net at the con).</p><p></p><p>I only want to say this: I was, and to a degree, I remain, a 4e skeptic. However, the game play seems to hold great tactical promise and a greater degree of challenge than can be easily determined without actual play experience. Whatever you may think of the rules, that's cool... the more I played, the more I enjoyed it. I've been a 90% player/10% DM in the RPGA so far (2006-2008), but I've been playing D&D since '83. Since LG is going away, I've dedicated myself to running LFR as a DM exclusively as my 4E involvement. If you are at my table, there will always be a receptive, RP-friendly DM to "play your role to." I and many other DM's out there pride ourselves on creating hybrid games that are equally tactically challenging and RP-friendly. IME, those are the most rewarding games to DM, and in the most gratifying in which to run a PC.</p><p></p><p>DM's (or anyone, for that matter) who are concerned about loss of creativity in our next generation of younger players could help the situation by teaching them about the history of the game and honoring the narrative traditions of storytelling within the wargame roots of D&D. It's up to us to transmit our culture and make D&D the game we all want to play... don't stop roleplaying. There seems to be nothing in 4E's design to discourage it, so play your PCs and NPCs to the hilt. It only becomes an ultra-gamist "boardgame" type experience if we define the situation that way. RP traditions in D&D only die if we, the current DMs and players, let it.</p><p></p><p>Play in the manner of your choosing, in the edition of your choosing. Having fun among friends and meeting new gamers is the most important part.</p><p></p><p>I hope this post did not sound preachy... it is not my intent to tell anyone what to do or threadcrap. I'm off to read the rest of the post.</p><p></p><p>Sincerely,</p><p>Nick</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4082573, member: 43631"] *delurk* I apologize if I'm breaking protocol by quoting such a early post in a long, mature thread. I intend to read the whole thread after this reply. I was at DDXP, delved three times, played both LFR 4e previews, and played in 4 LG modules including the excellent Special... this is my first post upon returning home (was w/o 'net at the con). I only want to say this: I was, and to a degree, I remain, a 4e skeptic. However, the game play seems to hold great tactical promise and a greater degree of challenge than can be easily determined without actual play experience. Whatever you may think of the rules, that's cool... the more I played, the more I enjoyed it. I've been a 90% player/10% DM in the RPGA so far (2006-2008), but I've been playing D&D since '83. Since LG is going away, I've dedicated myself to running LFR as a DM exclusively as my 4E involvement. If you are at my table, there will always be a receptive, RP-friendly DM to "play your role to." I and many other DM's out there pride ourselves on creating hybrid games that are equally tactically challenging and RP-friendly. IME, those are the most rewarding games to DM, and in the most gratifying in which to run a PC. DM's (or anyone, for that matter) who are concerned about loss of creativity in our next generation of younger players could help the situation by teaching them about the history of the game and honoring the narrative traditions of storytelling within the wargame roots of D&D. It's up to us to transmit our culture and make D&D the game we all want to play... don't stop roleplaying. There seems to be nothing in 4E's design to discourage it, so play your PCs and NPCs to the hilt. It only becomes an ultra-gamist "boardgame" type experience if we define the situation that way. RP traditions in D&D only die if we, the current DMs and players, let it. Play in the manner of your choosing, in the edition of your choosing. Having fun among friends and meeting new gamers is the most important part. I hope this post did not sound preachy... it is not my intent to tell anyone what to do or threadcrap. I'm off to read the rest of the post. Sincerely, Nick [/QUOTE]
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