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<blockquote data-quote="Lizard" data-source="post: 4084929" data-attributes="member: 1054"><p>Whereas, I have been criticized by my players for not doing mountains of blue-booking between each session covering each and every minute of downtime.</p><p></p><p>I recently tried an experiment: I told them "You are going to start your next adventure HERE. You are currently THERE. It's a three month trip across hostile terrain; here's some of the known points of interest. If you write a short story -- a page at least -- detailing one adventure you had en route, you get half the XP needed to move you to your next level and a level-appropriate magic item of my choice."</p><p></p><p>This way, they get to define something of their non-combat time and get material rewards, and I don't have to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can also be sure anytime they enter a town, at least an entire game session will go by with them running hither and yon meeting every NPC in the place, each according to their own personal interests -- the Oath Of Poverty druid will be looking for oppressed people, the warforged tinkerer will be looking to fix things, the bard will be looking to get laid, etc. I basically need nothing but a bunch of NPCs and agendas, no real 'adventure' at all.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4084929, member: 1054"] Whereas, I have been criticized by my players for not doing mountains of blue-booking between each session covering each and every minute of downtime. I recently tried an experiment: I told them "You are going to start your next adventure HERE. You are currently THERE. It's a three month trip across hostile terrain; here's some of the known points of interest. If you write a short story -- a page at least -- detailing one adventure you had en route, you get half the XP needed to move you to your next level and a level-appropriate magic item of my choice." This way, they get to define something of their non-combat time and get material rewards, and I don't have to do :):):):). :) I can also be sure anytime they enter a town, at least an entire game session will go by with them running hither and yon meeting every NPC in the place, each according to their own personal interests -- the Oath Of Poverty druid will be looking for oppressed people, the warforged tinkerer will be looking to fix things, the bard will be looking to get laid, etc. I basically need nothing but a bunch of NPCs and agendas, no real 'adventure' at all. [/QUOTE]
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