Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4086557" data-attributes="member: 51325"><p>Which is kind of why I dislike the 3.x skill mechanics. For example, if I sent an average CR 10 monster against a Level 10 party, the basic assumption is that EVERYONE can contribute in the battle. You have to specifically choose monsters to screw over classes (golems vs mages, undead vs rogues etc). Furthermore, nobody thinks that you should send a CR 1 monster versus the party. Hell, even a CR 5 monster sent against the party would leave many heads scratching</p><p></p><p>Why is it then that this same design paradigm isn't accepted for skills? Seriously, there's Appraise which has only *1* static DC but most other skills have variables DCs that increase as the task becomes more difficult (Exactly like how monsters are rated) or are skills that EXPLICITLY increase in level (Use Rope is tied directly to Escape Artist which itself is tied to the Grapple mechanics which increase in level)</p><p></p><p>Focusing on Balance for example, it does seem that the designers wanted skill challenges to be tied to level otherwise there's no reason to have so many variable increasing DCs. You would just need 1 static DC a la Appraise.</p><p></p><p>Whjat you're talking about (separating rogues and other high skill classes) is the AFTEREFFECT of the 3.x system. At levels 1-3, you can have most skill challenges that involve the entire party (due to the low DCs and the effect of attribute mods) but afterwards, thanks to how the system works, skill challenges become a singular endeavour. </p><p></p><p>Which, IMO, is _NOT_ a good thing because many DMs then don't even bother using the skill system in any meaningful way. </p><p></p><p>The ability of magic to trump skills so easily and completely is a whole different kettle of fish though.</p><p></p><p></p><p></p><p>Er, Bluff vs sense Motive in combat is tied directly to level. You add your BAB to your sense motive check to oppose Feinting in combat. How is this NOT a clear example of the designers saying "skill challenges are supposed to scale with level"?</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4086557, member: 51325"] Which is kind of why I dislike the 3.x skill mechanics. For example, if I sent an average CR 10 monster against a Level 10 party, the basic assumption is that EVERYONE can contribute in the battle. You have to specifically choose monsters to screw over classes (golems vs mages, undead vs rogues etc). Furthermore, nobody thinks that you should send a CR 1 monster versus the party. Hell, even a CR 5 monster sent against the party would leave many heads scratching Why is it then that this same design paradigm isn't accepted for skills? Seriously, there's Appraise which has only *1* static DC but most other skills have variables DCs that increase as the task becomes more difficult (Exactly like how monsters are rated) or are skills that EXPLICITLY increase in level (Use Rope is tied directly to Escape Artist which itself is tied to the Grapple mechanics which increase in level) Focusing on Balance for example, it does seem that the designers wanted skill challenges to be tied to level otherwise there's no reason to have so many variable increasing DCs. You would just need 1 static DC a la Appraise. Whjat you're talking about (separating rogues and other high skill classes) is the AFTEREFFECT of the 3.x system. At levels 1-3, you can have most skill challenges that involve the entire party (due to the low DCs and the effect of attribute mods) but afterwards, thanks to how the system works, skill challenges become a singular endeavour. Which, IMO, is _NOT_ a good thing because many DMs then don't even bother using the skill system in any meaningful way. The ability of magic to trump skills so easily and completely is a whole different kettle of fish though. Er, Bluff vs sense Motive in combat is tied directly to level. You add your BAB to your sense motive check to oppose Feinting in combat. How is this NOT a clear example of the designers saying "skill challenges are supposed to scale with level"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My take.
Top