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<blockquote data-quote="Colmarr" data-source="post: 4087815" data-attributes="member: 59182"><p>I'm not sure I agree with this.</p><p></p><p>What if the trap disarmer (disable device) is unconscious or otherwise out of action? </p><p></p><p>What if there's no time to fix a rope ladder or secure a knotted rope (climb)? </p><p></p><p>What if the guy steering the cart (profession: miner) gets taken out by archers or is knocked overboard? </p><p></p><p>What if the guy chasing the stagecoach (ride) gets attacked by bandits?</p><p></p><p>Under 3e rules, in each case it's unlikely anyone else can undertake the task. The party "fails" the challenge.</p><p></p><p>It is possible to craft challenges that target one specific character. In fact, you provided a good list of examples. However, those challenges provide a game design problem: if they are too important (plot-wise) or too long (play-wise), the other players feel that they're no longer contributing.</p><p></p><p>I would be surprised if a majority of players would choose (1) "being a star in 1 out of 4 encounters and not being a substanital contributor in the others" over (2) "being able to meaningfully contribute to all encounters, but being more likely to succeed in encounters involving your special field".</p><p></p><p>From what I've heard, 4e goes some way towards ensuring the challenges remain group activities, and IMO that's a good thing.</p><p></p><p>If 4e is anything like saga, the "realists" can probably take some solace from the fact that skills will have trained uses and untrained uses (perhaps like the old DC thresholds on Disable Device and tracking using Survival).</p></blockquote><p></p>
[QUOTE="Colmarr, post: 4087815, member: 59182"] I'm not sure I agree with this. What if the trap disarmer (disable device) is unconscious or otherwise out of action? What if there's no time to fix a rope ladder or secure a knotted rope (climb)? What if the guy steering the cart (profession: miner) gets taken out by archers or is knocked overboard? What if the guy chasing the stagecoach (ride) gets attacked by bandits? Under 3e rules, in each case it's unlikely anyone else can undertake the task. The party "fails" the challenge. It is possible to craft challenges that target one specific character. In fact, you provided a good list of examples. However, those challenges provide a game design problem: if they are too important (plot-wise) or too long (play-wise), the other players feel that they're no longer contributing. I would be surprised if a majority of players would choose (1) "being a star in 1 out of 4 encounters and not being a substanital contributor in the others" over (2) "being able to meaningfully contribute to all encounters, but being more likely to succeed in encounters involving your special field". From what I've heard, 4e goes some way towards ensuring the challenges remain group activities, and IMO that's a good thing. If 4e is anything like saga, the "realists" can probably take some solace from the fact that skills will have trained uses and untrained uses (perhaps like the old DC thresholds on Disable Device and tracking using Survival). [/QUOTE]
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