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<blockquote data-quote="Celebrim" data-source="post: 4087919" data-attributes="member: 4937"><p>Ok. Probably so. What exactly are you trying to say?</p><p></p><p></p><p></p><p>Quite the contrary, it is easy to craft challenges that target one specific character. I wasn't coming up with examples, I was simply listing the most obvious way such skills usually work. Without much work at all, I could list dozens of similar cases. On the other hand, coming up with challenges that must be attempted by every member of the party is hard. It's so hard, that you have to make a special creative effort to do it.</p><p></p><p></p><p></p><p>Any individual challenge is unlikely to be either, or to produce the feeling that the player is extraneous. It only becomes a problem if you string a whole series of challenges together of the same type. That's why a good designer will seek some variaty in the challenges. For example, if you are going to throw alot of undead at the party, 'Trap Filled Tomb' is a good choice of setting because it boosts the rogue's player's sense of importance - which might otherwise be hurt by his inability to contribute as much as he would like in combat.</p><p></p><p></p><p></p><p>I wouldn't be terribly surprised either, but then neither of those options is really on the table. Third edition doesn't really resemble option one unless you go out of your way to make it so, and fourth edition won't resemble option two unless you confine encounters to mean 'fight monsters'. Fourth edition doesn't reward or encourage skill monkeys and the difficulty (perhaps even impossiblity) of ensuring skill challenges require substantial contribution from all characters precludes ever obtaining the goal of 100% involvement 100% of the time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4087919, member: 4937"] Ok. Probably so. What exactly are you trying to say? Quite the contrary, it is easy to craft challenges that target one specific character. I wasn't coming up with examples, I was simply listing the most obvious way such skills usually work. Without much work at all, I could list dozens of similar cases. On the other hand, coming up with challenges that must be attempted by every member of the party is hard. It's so hard, that you have to make a special creative effort to do it. Any individual challenge is unlikely to be either, or to produce the feeling that the player is extraneous. It only becomes a problem if you string a whole series of challenges together of the same type. That's why a good designer will seek some variaty in the challenges. For example, if you are going to throw alot of undead at the party, 'Trap Filled Tomb' is a good choice of setting because it boosts the rogue's player's sense of importance - which might otherwise be hurt by his inability to contribute as much as he would like in combat. I wouldn't be terribly surprised either, but then neither of those options is really on the table. Third edition doesn't really resemble option one unless you go out of your way to make it so, and fourth edition won't resemble option two unless you confine encounters to mean 'fight monsters'. Fourth edition doesn't reward or encourage skill monkeys and the difficulty (perhaps even impossiblity) of ensuring skill challenges require substantial contribution from all characters precludes ever obtaining the goal of 100% involvement 100% of the time. [/QUOTE]
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