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My theory on 5e's core mechanic
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<blockquote data-quote="Dragonblade" data-source="post: 5802222" data-attributes="member: 2804"><p>Item bonuses become powerful but at the same time you can control them through transparency.</p><p></p><p>In 3e, Ogre Guantlets might give you a +4 to STR. Well, what does that mean if you really break it down? It means it gives you a +2 to all 3e STR related checks, including combat. Ok, so in 5e we just say it gives you a +2 to STR and be done with it. Its the same mechanically.</p><p></p><p>I'd probably put more limiters on it. Like it can't take your STR past 18 or something like that. One problem with 3e was that stat boosting items stacked with magical bonuses from say a magic sword. So powergamers sought them out and in some ways the game expected you to have them leading to more and more exponential bonus creep at high level.</p><p></p><p>To stop that, you could make any bonus from a magic item count as a "magic" bonus which doesn't stack with other magical bonuses. Now you can't stack those gauntlets with your magic sword. Or if a DM doesn't like that and wants stacking then let it stack, but they'll be able to see in a much more transparent manner how it affects their player's bonuses.</p><p></p><p>You could also rule it doesn't stack with the level bonus you get, sort of like the 4e inherent bonus rule. So Guantlets would be amazing for a low level PC, much less so for a higher level one.</p><p></p><p>You could limit it and say it a provides a +2 bonus to specific strength checks and specifically exclude it from raising your STR score for combat purposes. Thats how 4e limits it.</p><p></p><p>Lots of ways you could customize it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But as you say, I prefer magic items to provide cool powers and effects, not so much giving lots of bonuses.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5802222, member: 2804"] Item bonuses become powerful but at the same time you can control them through transparency. In 3e, Ogre Guantlets might give you a +4 to STR. Well, what does that mean if you really break it down? It means it gives you a +2 to all 3e STR related checks, including combat. Ok, so in 5e we just say it gives you a +2 to STR and be done with it. Its the same mechanically. I'd probably put more limiters on it. Like it can't take your STR past 18 or something like that. One problem with 3e was that stat boosting items stacked with magical bonuses from say a magic sword. So powergamers sought them out and in some ways the game expected you to have them leading to more and more exponential bonus creep at high level. To stop that, you could make any bonus from a magic item count as a "magic" bonus which doesn't stack with other magical bonuses. Now you can't stack those gauntlets with your magic sword. Or if a DM doesn't like that and wants stacking then let it stack, but they'll be able to see in a much more transparent manner how it affects their player's bonuses. You could also rule it doesn't stack with the level bonus you get, sort of like the 4e inherent bonus rule. So Guantlets would be amazing for a low level PC, much less so for a higher level one. You could limit it and say it a provides a +2 bonus to specific strength checks and specifically exclude it from raising your STR score for combat purposes. Thats how 4e limits it. Lots of ways you could customize it. :) But as you say, I prefer magic items to provide cool powers and effects, not so much giving lots of bonuses. [/QUOTE]
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