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General Tabletop Discussion
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My theory on 5e's core mechanic
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<blockquote data-quote="Izumi" data-source="post: 5802928" data-attributes="member: 6668759"><p>It's an interesting idea, but the extra die roll slows down play, and really doesn't provide more verisimilitude when hp already includes blocks, deflections, and evasions within it's abstraction. An interesting interpretation might be to think of a d20 attack roll as timing to reach impact velocity on targeted area, BAB as skilled accuracy, a Str mod as faster power to reach velocity in a shorter time, AC as only bypassed by a well timed strike to a vulnerable area, and the damage roll is the percussion impact radominzed by targets motion at impact, speed at impact, absorption of impact, or evasion attempt etc. Math's not my strong suit, but two people of equal skill in the same armor should not be at 50/50. They should be at 33.3/33.3 with a mutual hit at 33.3. Two untrained people wearing chainmail would need a 15 or better to reach the upper 33.3% (since 16 is 35%) and score a hit on AC 5. Our Wargamer Forefathers Dave and Gary knew what they were doing, I think. I sure hope Archmagus Monte, and Baelnorn Bruce didn't go with OPs theory. It does have some charming balance though, and it made me think.</p></blockquote><p></p>
[QUOTE="Izumi, post: 5802928, member: 6668759"] It's an interesting idea, but the extra die roll slows down play, and really doesn't provide more verisimilitude when hp already includes blocks, deflections, and evasions within it's abstraction. An interesting interpretation might be to think of a d20 attack roll as timing to reach impact velocity on targeted area, BAB as skilled accuracy, a Str mod as faster power to reach velocity in a shorter time, AC as only bypassed by a well timed strike to a vulnerable area, and the damage roll is the percussion impact radominzed by targets motion at impact, speed at impact, absorption of impact, or evasion attempt etc. Math's not my strong suit, but two people of equal skill in the same armor should not be at 50/50. They should be at 33.3/33.3 with a mutual hit at 33.3. Two untrained people wearing chainmail would need a 15 or better to reach the upper 33.3% (since 16 is 35%) and score a hit on AC 5. Our Wargamer Forefathers Dave and Gary knew what they were doing, I think. I sure hope Archmagus Monte, and Baelnorn Bruce didn't go with OPs theory. It does have some charming balance though, and it made me think. [/QUOTE]
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