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My "Thieves Guild" Campaign
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<blockquote data-quote="adwyn" data-source="post: 2677083" data-attributes="member: 14083"><p>I've played in several all rogue campaigns all using at least some of the Thieves Guild material, and it looks like you already have the basics down. </p><p></p><p>One thing I've noticed is the need to move away from the guild format. We usually went with competing families with most of the crime families tied to a political family. This lent a new spectrum to the political infighting and kept the characters tied to each ther in an enviroment otherwise known for breaking people apart.</p><p></p><p>Hand in hand with this was de emphasizing the crimes and instead focusing on interactions and consequences. Remember that even in large fantasy cities the criminal underworld is probably smaller than your high school was. Just think back on all of the gossip and jockeying for position and think of how it would go when the consequences are real and meaningful.</p></blockquote><p></p>
[QUOTE="adwyn, post: 2677083, member: 14083"] I've played in several all rogue campaigns all using at least some of the Thieves Guild material, and it looks like you already have the basics down. One thing I've noticed is the need to move away from the guild format. We usually went with competing families with most of the crime families tied to a political family. This lent a new spectrum to the political infighting and kept the characters tied to each ther in an enviroment otherwise known for breaking people apart. Hand in hand with this was de emphasizing the crimes and instead focusing on interactions and consequences. Remember that even in large fantasy cities the criminal underworld is probably smaller than your high school was. Just think back on all of the gossip and jockeying for position and think of how it would go when the consequences are real and meaningful. [/QUOTE]
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My "Thieves Guild" Campaign
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