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My "Thieves Guild" Campaign
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<blockquote data-quote="grodog" data-source="post: 2678057" data-attributes="member: 1613"><p>I haven't, but I've wanted to for years! I'm envious <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>For inspiration, read Fritz Leiber's Fafhrd and the Grey Mouser stories, in particular the ones about the thieves guild of Lankhmar; the first four Thieves World books would be good re-reads, too. </p><p></p><p>If you're also planning to set this game in the FR, I'd re-read Greenwood's <em>gates</em> article from Dragon 37 (in Best of Dragon 2, and the Dragon Archive), as well as Farmer's World of Tiers---gates make the best traps ever, and they're very appropriate in a FR game!</p><p></p><p>PS - Different Worlds owns the rights to all of the original Gamelords Haven/Thieves Guild stuff, and we're working to publish the long-lost "Intrigue on the North Bank" Haven supplement, among other things. See .sig if you're looking for other Haven/TG materials, and email <a href="mailto:tadashi@usa.net">tadashi@usa.net</a> if you'd like to see "IotNB" in print, at long last <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>PPS - Check out Gygax's Canting Crew from TLG, and FFG's Traps & Treachery if you don't already have them; Necromancer just published an update for Grimtooth's Traps to d20 as well; for additional thievery cultural inspiration, read Michael Crichton's "The Great Train Robbery" (as well as the usual Sherlock Holmes Moriarty stories).</p><p></p><p>PPPS - Also check out the Thievery 101 .pdfs from Wyvern's Claw, which are great thief-focused solo adventures (just for 1 1st level thief PC, but also adaptable to groups). Similarly, the series of Thief PC games from Looking Glass Studios/Ion Storm Productions is a great inspiration too.</p></blockquote><p></p>
[QUOTE="grodog, post: 2678057, member: 1613"] I haven't, but I've wanted to for years! I'm envious :D For inspiration, read Fritz Leiber's Fafhrd and the Grey Mouser stories, in particular the ones about the thieves guild of Lankhmar; the first four Thieves World books would be good re-reads, too. If you're also planning to set this game in the FR, I'd re-read Greenwood's [i]gates[/i] article from Dragon 37 (in Best of Dragon 2, and the Dragon Archive), as well as Farmer's World of Tiers---gates make the best traps ever, and they're very appropriate in a FR game! PS - Different Worlds owns the rights to all of the original Gamelords Haven/Thieves Guild stuff, and we're working to publish the long-lost "Intrigue on the North Bank" Haven supplement, among other things. See .sig if you're looking for other Haven/TG materials, and email [email]tadashi@usa.net[/email] if you'd like to see "IotNB" in print, at long last :D PPS - Check out Gygax's Canting Crew from TLG, and FFG's Traps & Treachery if you don't already have them; Necromancer just published an update for Grimtooth's Traps to d20 as well; for additional thievery cultural inspiration, read Michael Crichton's "The Great Train Robbery" (as well as the usual Sherlock Holmes Moriarty stories). PPPS - Also check out the Thievery 101 .pdfs from Wyvern's Claw, which are great thief-focused solo adventures (just for 1 1st level thief PC, but also adaptable to groups). Similarly, the series of Thief PC games from Looking Glass Studios/Ion Storm Productions is a great inspiration too. [/QUOTE]
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