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<blockquote data-quote="Tony Vargas" data-source="post: 6355596" data-attributes="member: 996"><p>Take a deep breath and remember that you've played 3.5 for a while and it's /familiar/. Give yourself a little time to get accustomed to any little differences in presentation & philosophy. </p><p></p><p>If anything, 5e chargen is a bit less involved than 3.5 - though, once you get the hang of it, and more stuff comes out, 20 level builds might be the ideal thing, again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p> Yep, you get skill "Proficiency" from your 'Background,' which, in effect, gives you two ranks. From there, you get 4 more ranks over 20 levels. Apart from that, everything is ability checks, so if you lack proficiency in a skill and try to do something related to it, it's just an unmodified ability check. This is a big change from 3e and 4e where a high-level character could have a huge bonus compared to a lower-level one - a /feature/ called 'bounded accuracy' that keeps challenges & monsters relevant over all 20 levels, instead of necessitating upgrading monsters with NPC class levels or upgrading doors from wood, to iron, to adamantine. </p><p></p><p> Warlocks, Tieflings and 1/2-Dragons were in 3.5, too. At least there's no crazy LAs this time around. </p><p></p><p> Yeah. I'm not sure exactly what that's about. It doesn't make PCs tougher, overall, since the toughest have the same HD, so it just narrows the range of toughness. Maybe trying to strike a balance with not such a vast gulf between the top and bottom tiers has something to do with it. Give casters slightly fewer slots, but slightly more hps.</p><p></p><p> I've run the 5e playtest. While it might be hard on a new DM, if you've DMed /any/ D&D for more than a few years, you should be fine. The basic way everything in 5e works is:</p><p></p><p>- A player tells you what they want to do.</p><p></p><p>- You either describe the results if you think it can be accomplished automatically, tell him it's impossible, or call for a roll. </p><p></p><p>- For a roll: Name a stat, and ask if he has a proficiency that might apply, allow or deny the proficiency, and have him roll. At 1st level, most DCs are going to be 10 or 15, but, really, you can play success/failure by ear. </p><p></p><p>- Narrate the result.</p><p></p><p>Any rule questions? Don't waste a lot of time, just make a ruling. </p><p></p><p>As in AD&D, the idea is to project confidence/infallibility/omniscience, so the players won't argue with you and will focus on interacting with the world.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6355596, member: 996"] Take a deep breath and remember that you've played 3.5 for a while and it's /familiar/. Give yourself a little time to get accustomed to any little differences in presentation & philosophy. If anything, 5e chargen is a bit less involved than 3.5 - though, once you get the hang of it, and more stuff comes out, 20 level builds might be the ideal thing, again. ;) Yep, you get skill "Proficiency" from your 'Background,' which, in effect, gives you two ranks. From there, you get 4 more ranks over 20 levels. Apart from that, everything is ability checks, so if you lack proficiency in a skill and try to do something related to it, it's just an unmodified ability check. This is a big change from 3e and 4e where a high-level character could have a huge bonus compared to a lower-level one - a /feature/ called 'bounded accuracy' that keeps challenges & monsters relevant over all 20 levels, instead of necessitating upgrading monsters with NPC class levels or upgrading doors from wood, to iron, to adamantine. Warlocks, Tieflings and 1/2-Dragons were in 3.5, too. At least there's no crazy LAs this time around. Yeah. I'm not sure exactly what that's about. It doesn't make PCs tougher, overall, since the toughest have the same HD, so it just narrows the range of toughness. Maybe trying to strike a balance with not such a vast gulf between the top and bottom tiers has something to do with it. Give casters slightly fewer slots, but slightly more hps. I've run the 5e playtest. While it might be hard on a new DM, if you've DMed /any/ D&D for more than a few years, you should be fine. The basic way everything in 5e works is: - A player tells you what they want to do. - You either describe the results if you think it can be accomplished automatically, tell him it's impossible, or call for a roll. - For a roll: Name a stat, and ask if he has a proficiency that might apply, allow or deny the proficiency, and have him roll. At 1st level, most DCs are going to be 10 or 15, but, really, you can play success/failure by ear. - Narrate the result. Any rule questions? Don't waste a lot of time, just make a ruling. As in AD&D, the idea is to project confidence/infallibility/omniscience, so the players won't argue with you and will focus on interacting with the world. [/QUOTE]
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