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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="DragonLancer" data-source="post: 1770285" data-attributes="member: 11868"><p>I don't think hit points nor armour class will change in 4th edition, simply because they are one of the "sacred cows" of D&D. There are aspects to the game that are part of it fundamentaly, and as such won't and shouldn't be changed.</p><p></p><p></p><p></p><p>But then AC is not about avoiding being hit, its avoiding damage. A guy in platemail is going to be hit, but the armour takes the brunt rather than him. But that again is a debate for another time. Surfice to say that I don't think it will change.</p><p></p><p></p><p></p><p>In my experience, feats (and to a smaller extent PrC's) have boosted the powergaming level of the game. With feats its now possible to perfrom greater damage, more kills, boost your AC amongst otherthings. Now unlike prior editions, where you didn't have that and fights were as tough or as dangerous as the DM could do them, the power balance can (can, not always) be easily swayed. With feats, players can pull off damage or actions, in excess of what they would have done without those feats.</p><p></p><p>Don't get me wrong, I don't hate feats - in fact they were a good idea, but with them the game has shifted in its power level.</p><p></p><p>Under 2nd edition where characters were pretty much the same as one another (Fighter being the typical example), the game didn't have a real powergaming basis because outside of a few spells and magic items there was nothing to make you any different from your fellow adventurers. You didn't have feats to specilise. </p><p></p><p>In all my time playing and DMing 2nd ed AD&D I never saw powergaming. So I'd love to hear how it was possible (no thats not a sarky comment, but a genuine question) without the Skills & Powers books.</p><p></p><p>I hope to see the number of feats in the game reduced under a 4th edition.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1770285, member: 11868"] I don't think hit points nor armour class will change in 4th edition, simply because they are one of the "sacred cows" of D&D. There are aspects to the game that are part of it fundamentaly, and as such won't and shouldn't be changed. But then AC is not about avoiding being hit, its avoiding damage. A guy in platemail is going to be hit, but the armour takes the brunt rather than him. But that again is a debate for another time. Surfice to say that I don't think it will change. In my experience, feats (and to a smaller extent PrC's) have boosted the powergaming level of the game. With feats its now possible to perfrom greater damage, more kills, boost your AC amongst otherthings. Now unlike prior editions, where you didn't have that and fights were as tough or as dangerous as the DM could do them, the power balance can (can, not always) be easily swayed. With feats, players can pull off damage or actions, in excess of what they would have done without those feats. Don't get me wrong, I don't hate feats - in fact they were a good idea, but with them the game has shifted in its power level. Under 2nd edition where characters were pretty much the same as one another (Fighter being the typical example), the game didn't have a real powergaming basis because outside of a few spells and magic items there was nothing to make you any different from your fellow adventurers. You didn't have feats to specilise. In all my time playing and DMing 2nd ed AD&D I never saw powergaming. So I'd love to hear how it was possible (no thats not a sarky comment, but a genuine question) without the Skills & Powers books. I hope to see the number of feats in the game reduced under a 4th edition. [/QUOTE]
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