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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Belen" data-source="post: 1770314" data-attributes="member: 1405"><p>Kits were the main source of powergaming. However, it was difficult at best to powergame core 2e. That is not the case with core 3e where enough options exist in the core books to add a layer of cheese to your burger.</p><p></p><p>Not to say that is bad. I like cheeseburgers.</p><p></p><p>Personally, one thing I would love about 4e would be to replace the advanced combat options with a single mechanic. Grapple, trip etc could all be reduced to one check that made it easy to understand. The feats associated could be removed. This would allow a more varied and robust combat option, while reducing some of the drag on the game. It would allow for some more innovation from players as well.</p><p></p><p>Merlion: Feats could be easily supernatural. There are some FR feats that allow you to cast 0-level spells! Not to mention that the bloodline feats are supernatural or the metamagic feats that allow for added spice to spells.</p><p></p><p>Whether it be talents or feats, it can be done. Personally, I would like to see a talent that provides a d6 sneak attach die every other level etc. Something that progessed with the character. This way, you'd be able to recreate all the class features. Multi-classing would be easy because you'd tie the feat/ talent to the class, so only fast/ charismatic classes would allow advancement.</p><p></p><p>In any event, I detest the Armor as DR thing. It is a clunky mechanic that just adds to combat confusion. Either the player or the GM has to remember to subtract damage every hit. It is clunky and would slow down combat. It may work for d20 modern because the damage is way less than DnD and no one starts with Armor feats, so fewer people use armor. It would be horrid for DnD.</p></blockquote><p></p>
[QUOTE="Belen, post: 1770314, member: 1405"] Kits were the main source of powergaming. However, it was difficult at best to powergame core 2e. That is not the case with core 3e where enough options exist in the core books to add a layer of cheese to your burger. Not to say that is bad. I like cheeseburgers. Personally, one thing I would love about 4e would be to replace the advanced combat options with a single mechanic. Grapple, trip etc could all be reduced to one check that made it easy to understand. The feats associated could be removed. This would allow a more varied and robust combat option, while reducing some of the drag on the game. It would allow for some more innovation from players as well. Merlion: Feats could be easily supernatural. There are some FR feats that allow you to cast 0-level spells! Not to mention that the bloodline feats are supernatural or the metamagic feats that allow for added spice to spells. Whether it be talents or feats, it can be done. Personally, I would like to see a talent that provides a d6 sneak attach die every other level etc. Something that progessed with the character. This way, you'd be able to recreate all the class features. Multi-classing would be easy because you'd tie the feat/ talent to the class, so only fast/ charismatic classes would allow advancement. In any event, I detest the Armor as DR thing. It is a clunky mechanic that just adds to combat confusion. Either the player or the GM has to remember to subtract damage every hit. It is clunky and would slow down combat. It may work for d20 modern because the damage is way less than DnD and no one starts with Armor feats, so fewer people use armor. It would be horrid for DnD. [/QUOTE]
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Community
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My Thoughts on DnD, and the next Edition (Long, rambly)
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