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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Kae'Yoss" data-source="post: 1770329" data-attributes="member: 4134"><p>First, I'll state what I don't want 4e to be:</p><p></p><ul> <li data-xf-list-type="ul">A step back to AD&D</li> <li data-xf-list-type="ul">Class-less. It's one of the things that makes D&D D&D.</li> <li data-xf-list-type="ul">Feat-less. One of the best concepts they ever put in the game.</li> <li data-xf-list-type="ul">HP-less. Not realistic, but I don't give a damn about realism. Realism flies of the window as soon as demons and wizards walk in the door</li> <li data-xf-list-type="ul">Alignment-less</li> <li data-xf-list-type="ul">Skill-less. Another great system, with a lot of potential.</li> </ul><p></p><p>There are a couple of things I'd like to see, some of which have already be stated:</p><p></p><p>Sorcerers need to be more than spontaneous wizards. They are the only class (at least in the core rules) that doesn't have its own spell list. Good avenues would be the concepts of bloodlines or a wild mage.</p><p></p><p>We need a core class that casts divine spells spontaneously. The favoured soul is a nice base for that (being favoured of a deity and getting spells because of that), but we need more than a spontaneous cleric, of course. For example, they could make the druid a spontaneous caster.</p><p></p><p>Tone down the cleric. I might add that the cleric as is is nice enough besides being too powerful. Different spell lists for every god would be a mess, especially in worlds like the Forgotten Realms. They could make more use of Domains, though. They could be made similar do psionic disciplines, containing several spells per level (and a lot of stuff would disappear from the general lists). The domains could govern more than spells, too. You'd get a better BAB if you got the war domain (just as an example), or better saves for the protection domain. Toughness domain would grant you more HP. Of course, these would change the BAB and so on to the level they are today, not further up (a normal cleric could have d6 and weak bab). They could make those domains strong, medium and weak, and you can have 1 strong and 1 weak, or 2 medium, or 1 medium and 2 weak, or 4 weak, or something. Of course, all this would mean that the developers would need to put more thought into the domain selection of the deities (or every domain would have a weak and a strong from)</p><p></p><p>Less dependency on magic items. </p><p></p><p>Divine Warriors for all corners of the alignment matrix, not just LG (like paladin of honour, freedom, tyranny, slaughter), meybe for every single alignment. This, of course, should be one class with mostly similar abilities, with some specials to spice it up.</p><p></p><p>Racial weapon for every race, not just dwarves and gnomes.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1770329, member: 4134"] First, I'll state what I don't want 4e to be: [list] [*]A step back to AD&D [*]Class-less. It's one of the things that makes D&D D&D. [*]Feat-less. One of the best concepts they ever put in the game. [*]HP-less. Not realistic, but I don't give a damn about realism. Realism flies of the window as soon as demons and wizards walk in the door [*]Alignment-less [*]Skill-less. Another great system, with a lot of potential. [/list] There are a couple of things I'd like to see, some of which have already be stated: Sorcerers need to be more than spontaneous wizards. They are the only class (at least in the core rules) that doesn't have its own spell list. Good avenues would be the concepts of bloodlines or a wild mage. We need a core class that casts divine spells spontaneously. The favoured soul is a nice base for that (being favoured of a deity and getting spells because of that), but we need more than a spontaneous cleric, of course. For example, they could make the druid a spontaneous caster. Tone down the cleric. I might add that the cleric as is is nice enough besides being too powerful. Different spell lists for every god would be a mess, especially in worlds like the Forgotten Realms. They could make more use of Domains, though. They could be made similar do psionic disciplines, containing several spells per level (and a lot of stuff would disappear from the general lists). The domains could govern more than spells, too. You'd get a better BAB if you got the war domain (just as an example), or better saves for the protection domain. Toughness domain would grant you more HP. Of course, these would change the BAB and so on to the level they are today, not further up (a normal cleric could have d6 and weak bab). They could make those domains strong, medium and weak, and you can have 1 strong and 1 weak, or 2 medium, or 1 medium and 2 weak, or 4 weak, or something. Of course, all this would mean that the developers would need to put more thought into the domain selection of the deities (or every domain would have a weak and a strong from) Less dependency on magic items. Divine Warriors for all corners of the alignment matrix, not just LG (like paladin of honour, freedom, tyranny, slaughter), meybe for every single alignment. This, of course, should be one class with mostly similar abilities, with some specials to spice it up. Racial weapon for every race, not just dwarves and gnomes. [/QUOTE]
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