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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Merlion" data-source="post: 1770723" data-attributes="member: 10397"><p>Your sort of contradicting yourself here. There will be a new edition, but nothing will change? Seems unlikely.</p><p></p><p>No, the Cleric wont be abolished, but it probably will change. The concept of Armor Class will not be replaced by something else (such as an oposed defense roll of some kind), but that doesnt mean physical armor adding to AC wont be changed, or that a base defense bonus wont be added. </p><p></p><p>Since you do believe their will be a new edition, what do you think will change?</p><p></p><p></p><p> </p><p></p><p></p><p>Why dont you think this will happen? 3.5 already did improve this situation somewhat (such as the ranger class and the introduction of addmitedly to few more higher level fighter feats).</p><p></p><p>Considering how much this has been discussed and complained about by people, it seems likely to be addressed.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p>Hmm...usualy, when I see people talk about "powergaming" what they actually mean is a different play style from their own that they dont like.</p><p></p><p>If it started out as a good idea for what you considering roleplay, it still is. The fact that some people do things with it you dont like has to do with those people, you, and opnions. Not the prestige classes and feats.</p><p></p><p>Saying that feats and prestige classes are the or even a big part of the reason for "powergaming" is like saying cigarrattes are to blame for people smoking.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I am glad you reminded me of this. I had forgotten. lots of Skills and Powers stuff got incorporated into 3rd edition. I think eactly the same is going to occur with UA and 4th edition.</p><p></p><p></p><p> </p><p></p><p></p><p>Exactly. Do you foresee that happening? I do. Either that, or the Sorcerer being removed.</p><p></p><p></p><p> </p><p></p><p></p><p>Well, I am for the idea of the whole "divine/arcane, priest/wizard whatever" business being done with and each spellcaster just being what it is. But I think the "Spontaneous Divine casters" rules in UA are quite nice, and I do think it especially fits the Druid.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I did a Priest class that basically did this...it was a very basic class that got Domains and the Domains determined more or less everything.</p><p></p><p>That would work. Or do away with Clerics being priests and just let them be "crusaders" or something although thats more the Paladin's job.</p><p></p><p>But that, and balance the Cleric, thats the big part.</p><p></p><p></p><p> </p><p></p><p>Class defense bonus is also a step toward making this easier.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I dont like to think of them as Divine but yes. Let the Cleric be the magical servant of whatever, and the Paladin/Crusader/Champion be the warrior for the cause. Any cause.</p><p></p><p></p><p></p><p> </p><p></p><p>0th level spells is one thing. Wild Shape, Divine Grace, spellcasting progression, Energy channeling etc wouldnt be apropriate as feats within a rigid class system. They are ment to be specfic class abilities. Evasion, Uncanny Dodge, Oportunist and the like already seem like feats. They are simply physical skills or manuevers.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1770723, member: 10397"] Your sort of contradicting yourself here. There will be a new edition, but nothing will change? Seems unlikely. No, the Cleric wont be abolished, but it probably will change. The concept of Armor Class will not be replaced by something else (such as an oposed defense roll of some kind), but that doesnt mean physical armor adding to AC wont be changed, or that a base defense bonus wont be added. Since you do believe their will be a new edition, what do you think will change? Why dont you think this will happen? 3.5 already did improve this situation somewhat (such as the ranger class and the introduction of addmitedly to few more higher level fighter feats). Considering how much this has been discussed and complained about by people, it seems likely to be addressed. Hmm...usualy, when I see people talk about "powergaming" what they actually mean is a different play style from their own that they dont like. If it started out as a good idea for what you considering roleplay, it still is. The fact that some people do things with it you dont like has to do with those people, you, and opnions. Not the prestige classes and feats. Saying that feats and prestige classes are the or even a big part of the reason for "powergaming" is like saying cigarrattes are to blame for people smoking. I am glad you reminded me of this. I had forgotten. lots of Skills and Powers stuff got incorporated into 3rd edition. I think eactly the same is going to occur with UA and 4th edition. Exactly. Do you foresee that happening? I do. Either that, or the Sorcerer being removed. Well, I am for the idea of the whole "divine/arcane, priest/wizard whatever" business being done with and each spellcaster just being what it is. But I think the "Spontaneous Divine casters" rules in UA are quite nice, and I do think it especially fits the Druid. I did a Priest class that basically did this...it was a very basic class that got Domains and the Domains determined more or less everything. That would work. Or do away with Clerics being priests and just let them be "crusaders" or something although thats more the Paladin's job. But that, and balance the Cleric, thats the big part. Class defense bonus is also a step toward making this easier. I dont like to think of them as Divine but yes. Let the Cleric be the magical servant of whatever, and the Paladin/Crusader/Champion be the warrior for the cause. Any cause. 0th level spells is one thing. Wild Shape, Divine Grace, spellcasting progression, Energy channeling etc wouldnt be apropriate as feats within a rigid class system. They are ment to be specfic class abilities. Evasion, Uncanny Dodge, Oportunist and the like already seem like feats. They are simply physical skills or manuevers. [/QUOTE]
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