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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Merlion" data-source="post: 1772574" data-attributes="member: 10397"><p>Anyway, in an effort to return to topic and away from pointless arguement, I am going to list a couple of other changes that I would like to see, or that I predict. And I once again call others to put forth their predictions and wishes for the next edition (we're acting under the assumption that it will be d20, and have classes, as far as predictions go)</p><p></p><p></p><p><strong>Something I would like to see (and that is possible although I dont know if they will take the time):</strong></p><p></p><p>Elements, Energies, and damage types disentangled. As it is, we have Air, Earth, Fire and Water subtypes for creatures, and even descriptors for spells, but we have nothing that does, say, earth or air damage or similiar things...in fact those subtypes and descriptors have little actual game effect.</p><p></p><p>And then we have the 5 "energies" which do have all sorts of game effects, and which often get associated with the elements, some times in strange ways. Along with the fact that one energy (acid) is actually a form of matter and another (cold) is actually an absence of energy (although that at least is dealble).</p><p></p><p>So I would like to see maybe things shift to "damage types" so instead of energy damage or whatever, we have acid damage, fire damage etc, and add in water damage, air damage and things that do them, so these things actually have some meaning.</p><p></p><p>And then, disentangle the elements from the energies. Some associatation I can see (especially, say, Air and Electricity) and maybe even some duel associations (I tend to think of Acid as both Earth and Water).</p><p></p><p></p><p><strong>Another thing I would like to see (And wouldnt be surprised if it happend): A bit more equality with races:</strong></p><p></p><p>Right now, Dwarves and Gnomes get more benefits than just about any other race, and half-elves and half-orcs get very very little. Then in the middle we have, like Humans and Elves and to some extent Halflings as a sort of average.</p><p></p><p>I think maybe give the half-races a teeny boost, and maybe bring down the dwarves and gnomes just a little, and things would be good.</p><p></p><p>Attached to that, I'd sort of like to see Halflings go back to their roots a little bit. Be a bit more hobbit like, and a bit less...whatever it is that they are now.</p><p></p><p></p><p><strong>Something I would like to see, that I have no idea if it will happen or not, Redfining Item Creation:</strong></p><p>I like feat-based item creation, but I would like to see it go to something like Arcana Unearthed where the feats and types are based not on form (wands rods etc), but the nature or activation of the item (Craft Constant Item, Craft Charged Item, Craft Single Use Item) etc.</p><p></p><p></p><p><strong>Something I would love that will not likely happen, Options in Religion</strong>: I would like the nature of religion, and even the presence of religion to be totally optional, instead of having it be an absolute neccesity since large numbers of the core classes's abilities depend on it.</p><p></p><p></p><p>Anyway, a few more things to ponder.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1772574, member: 10397"] Anyway, in an effort to return to topic and away from pointless arguement, I am going to list a couple of other changes that I would like to see, or that I predict. And I once again call others to put forth their predictions and wishes for the next edition (we're acting under the assumption that it will be d20, and have classes, as far as predictions go) [B]Something I would like to see (and that is possible although I dont know if they will take the time):[/B] Elements, Energies, and damage types disentangled. As it is, we have Air, Earth, Fire and Water subtypes for creatures, and even descriptors for spells, but we have nothing that does, say, earth or air damage or similiar things...in fact those subtypes and descriptors have little actual game effect. And then we have the 5 "energies" which do have all sorts of game effects, and which often get associated with the elements, some times in strange ways. Along with the fact that one energy (acid) is actually a form of matter and another (cold) is actually an absence of energy (although that at least is dealble). So I would like to see maybe things shift to "damage types" so instead of energy damage or whatever, we have acid damage, fire damage etc, and add in water damage, air damage and things that do them, so these things actually have some meaning. And then, disentangle the elements from the energies. Some associatation I can see (especially, say, Air and Electricity) and maybe even some duel associations (I tend to think of Acid as both Earth and Water). [B]Another thing I would like to see (And wouldnt be surprised if it happend): A bit more equality with races:[/B] Right now, Dwarves and Gnomes get more benefits than just about any other race, and half-elves and half-orcs get very very little. Then in the middle we have, like Humans and Elves and to some extent Halflings as a sort of average. I think maybe give the half-races a teeny boost, and maybe bring down the dwarves and gnomes just a little, and things would be good. Attached to that, I'd sort of like to see Halflings go back to their roots a little bit. Be a bit more hobbit like, and a bit less...whatever it is that they are now. [B]Something I would like to see, that I have no idea if it will happen or not, Redfining Item Creation:[/B] I like feat-based item creation, but I would like to see it go to something like Arcana Unearthed where the feats and types are based not on form (wands rods etc), but the nature or activation of the item (Craft Constant Item, Craft Charged Item, Craft Single Use Item) etc. [B]Something I would love that will not likely happen, Options in Religion[/B]: I would like the nature of religion, and even the presence of religion to be totally optional, instead of having it be an absolute neccesity since large numbers of the core classes's abilities depend on it. Anyway, a few more things to ponder. [/QUOTE]
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