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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Merlion" data-source="post: 1773628" data-attributes="member: 10397"><p>I was actually refering more to the bashing of "powergamers", and stuff about removing classes, feats, and the like. This thread isnt meant as a discussion about what does or doesnt constitute "powergaming" or wether people like DM's or not.</p><p></p><p></p><p> </p><p></p><p>It would probably be its own feat I'd say. Creating magic weapons and armor is a tad different in that in its most basic form it is the only form of item creation thats more like item enhancement...the most basic function of "magicing" armor and weapons is giving them enhancement bonuses. That is to say, enhancing what they were made to do, rather than making them do something else.</p><p></p><p></p><p> </p><p></p><p></p><p>......so....NPC spellcasters can create magic items....but PC spellcasters for some reason shouldnt be able to?</p><p></p><p></p><p>That doesnt really make any sense to me. I'm pretty sure since PCs have pretty much always had access to item creation its probably not going to change.</p><p></p><p>And...I'm saying this without rancor, I just really do wonder...why did you ever stop playing second edition (or if you havent stopped, why did you start and aparently continue to play anything else?) Since you seem to dislike most of what to me and many makes 3rd edition so much more fun than second?</p><p></p><p> </p><p></p><p>No. In the current rules, armor raises your armor class, which makes you harder to hit. The rules make no discintion between hitting you and hitting your armor. Either an attack hits and deals damage, or it misses and doesnt deal damage.</p><p></p><p></p><p> </p><p></p><p></p><p>Yes yes....I've heard this all 9 thousand times. Nothing in the rules supports it except flavour text. And my point is, a more logical, elegant way to do it...so that it actually works like you describe both in our heads and in the mechanics, is to have armor having nothing to do with hitting or missing, and simply make it cause you to take less damage. Since in reality thats what it does.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1773628, member: 10397"] I was actually refering more to the bashing of "powergamers", and stuff about removing classes, feats, and the like. This thread isnt meant as a discussion about what does or doesnt constitute "powergaming" or wether people like DM's or not. It would probably be its own feat I'd say. Creating magic weapons and armor is a tad different in that in its most basic form it is the only form of item creation thats more like item enhancement...the most basic function of "magicing" armor and weapons is giving them enhancement bonuses. That is to say, enhancing what they were made to do, rather than making them do something else. ......so....NPC spellcasters can create magic items....but PC spellcasters for some reason shouldnt be able to? That doesnt really make any sense to me. I'm pretty sure since PCs have pretty much always had access to item creation its probably not going to change. And...I'm saying this without rancor, I just really do wonder...why did you ever stop playing second edition (or if you havent stopped, why did you start and aparently continue to play anything else?) Since you seem to dislike most of what to me and many makes 3rd edition so much more fun than second? No. In the current rules, armor raises your armor class, which makes you harder to hit. The rules make no discintion between hitting you and hitting your armor. Either an attack hits and deals damage, or it misses and doesnt deal damage. Yes yes....I've heard this all 9 thousand times. Nothing in the rules supports it except flavour text. And my point is, a more logical, elegant way to do it...so that it actually works like you describe both in our heads and in the mechanics, is to have armor having nothing to do with hitting or missing, and simply make it cause you to take less damage. Since in reality thats what it does. [/QUOTE]
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