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General Tabletop Discussion
*TTRPGs General
My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="buzz" data-source="post: 1773813" data-attributes="member: 6777"><p>What do I want to see in 4th edition?</p><p></p><p>First off, some seriously improved <a href="http://www.enworld.org/forums/showthread.php?t=101237" target="_blank">information design</a>.</p><p></p><p>Next, I'd like to see the sorcerer re-vamped. The spontaneous casting isn't enough; they need to be made more unique. Monte's sorcerer from BOEMII is a step in the right direction. More supporting infrastructure for them would be nice, too.</p><p></p><p>I'd like to see multiclassing restricitons for paladins and monks removed. It's stupid that they even survived the transition from 2e. Let the DM make that call for their world. Ditto alignment restrictions.</p><p></p><p>Clearer item creation rules. I think the designers know how they wanted them to work, but man, figuring out what they actually wrote is a PITA. Goes back to my first point about informaiton design.</p><p></p><p>No pokemounts.</p><p></p><p>Get rid of the +2/+2 skill feats. Repace them with one feat called Talented, which allows the player to choose any two skills and apply a +2 bonus to each. This would then make more room for other, more useful feats.</p><p></p><p>Fix metamagic.</p><p></p><p>Make some sort of Action/Hero/Drama Point mechanic core.</p><p></p><p>Provide an extensive section in the DMG on how to tweak the game so that it's not so dependent on magic items.</p><p></p><p>PIPE DREAM: Steal racial levels and the magic system from <em>Arcana Unearthed</em>.</p></blockquote><p></p>
[QUOTE="buzz, post: 1773813, member: 6777"] What do I want to see in 4th edition? First off, some seriously improved [url=http://www.enworld.org/forums/showthread.php?t=101237]information design[/url]. Next, I'd like to see the sorcerer re-vamped. The spontaneous casting isn't enough; they need to be made more unique. Monte's sorcerer from BOEMII is a step in the right direction. More supporting infrastructure for them would be nice, too. I'd like to see multiclassing restricitons for paladins and monks removed. It's stupid that they even survived the transition from 2e. Let the DM make that call for their world. Ditto alignment restrictions. Clearer item creation rules. I think the designers know how they wanted them to work, but man, figuring out what they actually wrote is a PITA. Goes back to my first point about informaiton design. No pokemounts. Get rid of the +2/+2 skill feats. Repace them with one feat called Talented, which allows the player to choose any two skills and apply a +2 bonus to each. This would then make more room for other, more useful feats. Fix metamagic. Make some sort of Action/Hero/Drama Point mechanic core. Provide an extensive section in the DMG on how to tweak the game so that it's not so dependent on magic items. PIPE DREAM: Steal racial levels and the magic system from [i]Arcana Unearthed[/i]. [/QUOTE]
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My Thoughts on DnD, and the next Edition (Long, rambly)
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